This short clip is a great example of how important models can be in pre-shoot meetings. In this short video a Production Designer meets with the Cinematographer to discuss a problematic lighting situation for a large scale built set.
It’s hard to imaging how these important decisions could have been reached without the help of the scale model as a visual talking aid.
Now that’s funny!
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Dear Randy,
I just forwarded this to my students. This is a very important lesson about how crucial it is to “kill the assholes” (or was it ‘kiss’? No, I stick with the first, in a … uhm… political correct version… of metaphorical… thingy-meaning).
We have these same jerks in the games business and they are a major problem to the real development units.
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This is hilarious. Where’s it from?
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This is a scene from a feature called “The Making Of Daniel Boone”. You might recognize Timothy Omundson from “Deadwood” and “Psych”.
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Shocking really, just how little respect the DOP had for the Designer. Fair enough he wanted changes but why the attitude?
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Actually the film is a mockumentary with much of it being a view of the filmmaking process from the viewpoint of the Art Department.
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I see that Architects aren’t the only creatives that work with models.
In the architectural version of this clip, the Cinematographer would be an over excited client and the architect would be equally long suffering.
Thanks for sharing.
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