The Swedish Art Department

Sometimes we assume that the way we do things in film art departments here in the United States must be completely different than in other countries, but often when we talk with our compatriots in other countries we find out that there are more similarities than differences.

I spoke recently with Swedish Production Designer Pernilla Olsson and Construction Manager Johan Sjölin who work in the film and TV industry in Stockholm about their work process. I quickly learned that they deal with many of the same problems that we encounter here in the U.S.

Pernilla Olsson and Johan Sjölin on the location build for the feature film Halvdan Viking (2017)

Pernilla related to me that as we often encounter here, budgets in Sweden are often stretched beyond what the production demands and the brunt of those money shortages seem to often fall hard on the Art Department. Tighter budgets not only affect the construction and set decoration budgets but limit the size of the art departments as well.

“We have a much more flexible structure compared to yours and I think this is because a larger art department in Sweden would be; the production designer, one art director, not in all productions but maybe an art director, and then two or three prop buyers who are also set decorators, store managers, and set strikers. We don’t have a standby art director so the standby props person(s) has to have the confidence to arrange things on the set as they see fit. Then we may have an intern or two, and that’s it.” Olsson said.

“The production designer or art director has to do all the drawings, all the budgeting, direct the prop buyers, do mood boards, and coordinate with the construction coordinator and the foremen. So therefore there is usually no time to do detail drawings. We usually only have time to do conceptual drawings. I will give them a drawing with overall dimensions and we will discuss any area that requires more specific dimensions but we couldn’t go into more detail in the drawings. So it’s a continuous dialogue to do the set practically but economically. The graphics are sometimes taken care of within this group or by a consultant.”

A set for Halvdan Viking (2017) under construction.
Photos – P. Olsson

Olsson said she was usually frustrated to not be able to do more detailed drawings but was happy to be able to deliver what drawings she could since the art department is often trying to just keep up with the construction department, a scenario we are all too familiar with here in Los Angeles.

Johan nodded in agreement, echoing the frustration of having to start a show so soon after the designer had begun their design process. “We normally don’t get very detailed drawings from the set designers or art directors but we have a dialogue going all the time and they know what we can do and what we need and we try to find existing windows or elements that will work. No one is going to miss 10 centimeters of width if the look is the same”, he said.

“I appreciate the moments when we get the materials at the location and we can see it on the spot and we just create detail drawings on paper there in the set and it is often the most creative kind of working situation”, Sjölin continued. “The way we work is, I or my guys can always go and ask Pernilla questions. The questions don’t have to go through me or through a layer of other people. The person who needs the information can get it from her and she can talk directly to them, as long as I have a clue as to what is going on.”

Photo – P. Olsson

Sjölin said that in some situations he may have to draw the elevations of the set if the designer doesn’t have time to do them. He said, “sometimes a production designer will hand me a rough sketch on a napkin. Build this, they’ll say, it’s 300 square meters.”

Both of them commented on the advantages and disadvantages of digital media aids, noting that the system is far from streamlined. Many art departments rely on Dropbox as an all-purpose file transfer system and people quickly become inundated with material, often making it hard to find the information that they need at that moment. This is often combined with the problem that there is often a need to look at a drawing or reference on a tiny phone screen. Sometimes, they said, the general access to the data server is often used as an excuse to not distribute print drawings at all.

Photos- P. Olsson

“There is a sometimes a disconnect between the people sitting in front of computers and the people on the stage or on location”, Olsson said. “People often think that as soon as a document is released that the other person will have read it not realizing that the person may not have computer access or they are in a place there they don’t have wifi.”

Olsson, who studied scenography at university in Milan, said that the film industry had recently lost work to other countries because of a lack of tax incentives, notably, The Game Of Thrones. “There are not as many stage shoots as in past years or as much stage construction. Now new people don’t have a way of getting the experience to learn about stage work because there is so much less sound stage work in Sweden.”

Sjölin agreed with her. “There are not that many new people coming into the business these days as craftsmen, who are willing to stay and spend the time to learn the trade. That goes through the whole construction department, from welders, set and standby carpenters, set and standby painters who can do the aging and all the things a shooting company needs during a shoot. All the old knowledge is soon gone with them. That is the same with all the old carpentry tricks. We are losing that”.

Flat Construction

15 years ago, the Swedish film industry used stock flat sizes similar to a system we had here in Los Angeles. Sets were constructed of these stock units and when the set was struck, they were cleaned and returned to a stock shed for storage. The framing was done with the highest quality 21mm x 69mm fir and framed with Finnish birch plywood. Angle irons and T- plates were used at the corners and toggle joints for strength.

Stock Swedish flat sizes – drawing by Pernilla Olsson & Johan Sjölin

The Finnish birch ply are delivered with a yellow film applied to it, normally used for interiors in vehicles or for concrete casting. The surface is very smooth and slightly waxed. Afterwards, water was applied to soften the wallpaper or paint for removal. Sjölin said that sometimes a second skin 6.5mm MDF was stapled to the ply for painting or papering and then it was easily removed for a quick strike.

Illustration- R.D. Wilkins

Johan said that the most noticeable differences between the traditional flats and current types are that they no longer use Lauan because of the cost and because it is made of rainforest-harvested mahogany. Currently they use 28mm x 70mm timber for the frames and chipboard or MDF for the skin. They tend to not glue the skin to the frames as they have trouble getting the flats to be straight and often omit using toggles to safe time and cost.

He prefers to use 25mm Finnish birch ply ripped to 70mm wide instead of the cheaper fir timber for the framing and prefers to use to use 6.5mm Finnish birch ply for the skins as it holds up better for TV programs that may have to last a number of seasons.

Illustration- R.D. Wilkins

Toggles are spaced at 600mm on center and the frames are constructed with screws rather than staples. “I love to use nails like the old way, but no one else does”, he said with a grin.

R.D. Wilkins

Beginnings – A Conversation With Production Designer Nigel Phelps

(Ed. note – This is the first in a series of interviews with Production Designers, discussing their first job experiences and earlier films in the entertainment industry.)

NigelPhelpsNigel Phelp’s career began in London where he was studying to be a fine artist. When his school grant ran out, he took a job as a storyboard artist.  Not long after, he was introduced to Production Designer Anton Furst who hired him as a set illustrator for the film, Company Of Wolves. That film led to Furst hiring him to work on Stanley Kubrick’s Vietnam epic, Full Metal Jacket.

Commenting on the production years ago, Anton Furst related that Kubrick was happiest when he was shooting with a very small crew. Phelps revealed the reality of that preference.

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Stanley Kubrick with Matthew Modine on the set of Full Metal Jacket outside London. (Warner Bros.)

“Stanley was very fiscally responsible about the expenditures. He knew where every dollar was spent, so that meant that the Art Department was a very tiny group. There were only four people in the entire department which included a single draftsperson. We didn’t even have any PA’s.  There were only a half dozen people in Production as well. We went three months without a construction manager because Stanley had heard that TV shows were able to build scenery much cheaper, so he wanted us to go around to scene shops in London that built sets for TV programs and commercials.”

“For the first three months our Art Department were two Land Rovers, each one towing a little Porta Cabin behind it that was about big enough to get two drawing boards in it. Since it was my first big feature I just figured that was what was typical for an Art Department.”

Hired initially as the Assistant Art Director, Phelps said Kubrick was very good to him and later gave him a bump to Art Director.

__________________________________________________________

Question – Where was the production located in London?

Nigel Phelps – “The center of production was Stanley’s house in north London, so our shooting radius was within 40 miles from that point. Most of the film was shot at the Beckton gasworks, except for the ending. For the ending scene, they built a set back at the studio, at Pinewood.”

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The main set, the shelled city of Hue, was recreated at the defunct Beckton Gas Works outside London, England where the company was free to dress and add to the existing ruins. (Warner Bros.)

Beckton Gas Works

Q. – Who was the Set Decorator on the film?

N.P. – “Stanley wouldn’t let us have a Set Decorator. We had to do the buying ourselves over the weekends in our free time. When it became obvious that we weren’t going to be able to shop the entire movie from London markets, he let us send a buyer, Barbara Drake, out to Thailand for a few weeks, and she filled two shipping containers and sent them back to England. So that’s how low-tech the decorating process was.”

Q. –So there was never a Set Decorator on the picture?

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The gas works “Hue” set displaying the palm trees imported from Morocco. (Warner Bros.)

“No, just set dressers and a prop master.  Stanley made a deal with the Belgian Army to get the tanks we used. And Stanley did this personally, as he was the producer on the film. We got a load of palm trees from Morocco and they drove them up through Spain and France.”

Q. – Did you have a researcher on the film?

N.P. – “For research, we only had about three or four books and they were on old China. That’s all we could find in England. But Stanley had a couple hundred black and white 8 x 10’s from the U.S. State Department and that was the bulk of our research. I was the only person in the art department who had actually been to Southeast Asia. We did have some good technical advisors because there were quite a few Vietnamese refugees in London at the time.”

Q.- When you were working with Stanley, did he have very specific ideas about what he wanted to shoot or did he look to you to feed him images or ideas?

Courtyard

Sketch of the courtyard set for Kubrick by Nigel Phelps

Lusthog Squad / Pagoda Courtyard set    (Warner Bros)

N.P.-  “It was a bit of both. Stanley did have a few photos, like the one of the courtyard, and he just wanted them duplicated as accurately as possible. When you did any sketches or concept drawings he would look at them and want to know how far away things were in the picture, how tall walls were, he was absolutely thinking about things as if he were seeing them through a lens. So not knowing how to do lens projection at the time I had to figure out a way to do that for myself, so that when I drew a perspective sketch I could work backward and draw a little plan and elevations to show him what the actual sizes that it would be.

Photo of U.S. Marine Corps base gate set in London.

Phelp’s illustration of army base gate for film set.

And then after you made the sketches, we’d make a model and then that would be photographed and you’d make 20-inch black and white prints of the photos and that’s what Stanley would really look at. He wasn’t very trusting of sketches.

Q. –What scale would you build the models in?

N.P. – “There were a lot of models. Mainly they were 1/4” or 1/2” scale.

Hue street scene set

Notes on building on a budget:                                                                                                  “What you’re seeing here is the entire build for the Hue scene.
There were just four shops in the foreground. There was no reverse scenery at all.
The background scenery ended to the left and there was nothing beyond the Billboards to the right.”        Nigel Phelps                    (Warner Bros)

Q. – How did you manage to work with such a small crew?

N.P. – “If I remember correctly, we worked six-day weeks. But on Sunday we were also expected to go to London markets to look for any set dressing.”

Q. –I’m still amazed you did that picture with such a small Art Department, even working a seven-day week.

N.P. -“The demands weren’t the same then.  You weren’t expected to produce nearly as much artwork as you are now.  It was a completely different level. Now you’re expected to do artwork and models of everything, with jam on it.   But back then you didn’t. You didn’t do endless options and you didn’t do concepts of all the sets either. There were just a lot fewer people involved in the process than there are now.  I wish I’d known then what a unique experience it was. I took it all for granted. It was an amazing process.”

Q.- Now, the Gotham set for that first Batman movie was huge. How many people did you have in that art department?

Phelp’s initial concept drawing for Flugelheim Museum

N.P. –  “I think there were about a dozen of us. Three or four full-time draftsmen, and another few for part of the film and a P.A. (production assistant). We didn’t have Art Department Coordinators at that time (in the business). I worked for the same Production Designer, Anton Furst, on Batman, and we didn’t do illustrations for all the sets on that film either. I was the concept artist for all of the sets and I did the sketches for all of the matte paintings as well. Julian Caldow did the vehicles. There were only two versions of the Batmobile ever drawn. And they were the same except one had a roof and one didn’t, sort of emulating the original TV show vehicle.”

Drawing of Flugelheim Museum interior

Flugelheim Museum set under construction

Panorama of finished backlot set. Gotham City Hall and Flugelheim Museum. Cathedral steps in the background.

Gotham City Hall plate and matte painting design

 

”But I have to tell you that Judge Dredd (1995) was even a bigger than the one we did on Batman. It was massive. It was also the first time that I had worked with concept artists, and amazingly, this group are still some of my closest friends; Matt Codd, Simon Murton, Julian Caldow, Chris Cunningham, and storyboard artist Robbie Consing.

Judge Dred

Illustration by Simon Murton

Lower Megacity One

Judge Dredd / Lower Megacity One (Matt Codd)

Mid Megacity One

Judge Dredd / Mid Megacity One (Matt Codd)

[Ed. note – Sylvester Stallone had insisted on constant script changes to make it more comedic. He was not thrilled with the end result but he and story creator John Wagner regularly praised the production design and the sets. Judge Dredd was Phelps’ first feature as Production Designer].

Q. –I wanted to ask you about the Trojan Horse on Troy (2004), I thought that design was brilliant, because you usually see it created as this finely crafted giant piece of sculptural furniture that would have taken years to build, and your version was this massive, somber effigy made from destroyed ships ribs, and it actually looked as if it had been hastily built from battlefield debris. It was so evocative of the whole story.

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Replica_of_Trojan_Horse_-_Canakkale_Waterfront_-_Dardanelles_-_Turkey_(5747677790) 2N.P. – That was really the result of a collective design,  The inspiration for that was a picture someone had given me a sculpture of a gorilla. that had been made out of rubber tires, and it was beautiful and expressive, and it occurred to me that that would be the right direction to take for the design of the horse, to take abstract shapes and fashion it from discarded ship parts. It ended up being about 40 feet tall.

Q. –That (Troy) was a massive set too. Were the buildings and temples on the far hills forced perspective miniatures? Surely those weren’t full size.

N.P. -Oh yeah, those were full size. That was a huge set. The studio wanted us to shoot as much as we could in Malta. We had found a great location in Morocco but it was dangerous to go there. So, we found a location in Mexico, at Cabo San Lucas which was amazing because it had these huge sand dunes that came right down to the ocean, and so we built a couple of massive sets there. So the streets of Troy behind the gates was done in Malta, but the actual gates and the walls of the city were built in Cabo San Lucas.”

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Some of Phelp’s sketches of Troy

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The Troy set that was built in Malta

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The company built over 400 feet of gates and adjoining walls at the Cabo San Lucas location. A hurricane destroyed a large part of the set which had to be rebuilt to complete shooting. (Warner Bros)

“We had greensmen working for six months to dress the battlefield and clear it of scrubby undergrowth.”

R. D. Wilkins

COVID-19 And The Art Department

Right now there are empty studio backlots and sound stages all over the world. Most of them are booked, waiting for shooting companies, but entirely unshootable until they are filled with scenery and set dressing. Just in the U.S., over 2 million film personnel sit waiting, wondering when the studio lot gates are going to open again.

Scenes from studio lots: clockwise from upper left: Melody Ranch; Warner Bros backlot; Sony Studios; Paramount moulding shop; Paramount stage; Warner Bros backlot; Metarie stages, Louisiana.

The studios and production companies wish they could give them a start date.

The flu pandemic of 1918 affected the film industry in the U.S. in a way nothing has ever done until today. Some stars died, including Harold Lockwood and Russia’s first film star, Vera Kholodnaya.

Dorothy and Lillian Gish in Orphans of the Storm (Photo by © Hulton-Deutsch Collection/CORBIS/Corbis via Getty Images)

The Gish sisters from Springfield, Ohio, and childhood friend Mary Pickford were spared. A young cartoonist named Walt Disney had forged his birthdate to be able to join the army and drive an ambulance in World War I. He returned from France after the war, possibly bringing the virus with him. He fell sick with the flu but recovered.

Shooting crowd scenes were banned and the studios rushed to finish shooting films before shutting down for a month, some stars decided to forego their salaries so that the movies’ crews could stay employed. It changed everything, including distribution, allowing the studios to grab up the exhibition venues around the country which helped established the studio system.

When the month passed, some of the smaller studios jumped into production before the majors and as a result, were able to attract star talent to their lower budget films. Eager to work, actors jumped at the chance to sign on to films they would normally never have considered. One director said of his all-star cast, “I had the pick of the flock.” Hollywood productions went back to work.

Spanish Flu Epidemic 1918-1919 in America. TO PREVENT INFLUENZA, a Red Cross nurse is pictured with

Security guards sprayed people at the gates with disinfectant and people would wear little bags of ground pungent asafetida gum (and very likely olibanum) around their necks to ward off the virus. Olibanum (myrrh) and asafetida are centuries-old elements for calming bees when harvesting their honeycombs. I’m guessing it was an easily obtained substance on studio lots as bee smokers loaded with hot coals and olibanum gum were a common way for special effects men to create smoke on stage sets up into the 1980s. People with long histories in the industry can describe it’s pungent scent from memory. As the pandemic continued to rage, a high death rate from the virus began to be considered as inevitable.

Mary Pickford in a scene from the 1919 film, “Daddy-Long-Legs”    (screengrab)

Masks were an accepted accessory, even on camera, having been worked into the storyline of some films. The biggest complaint against them was that they interfered with cigarette smoking. If you pick up a book on the 1918 pandemic you will start to feel that in some ways you are living a real-life version of the movie “Groundhog Day“. Over 50 million people around the world would die. In the U.S., 675,000 people would die, including my great-grandmother.

The COVID-19 pandemic of 2020 may be just as disruptive, if not as lethal.

Living in a surreal world that very few people today ever imagined possible, the networks and streaming services look at their content schedules and carefully note the dates when they are going to run out of new content to air. The onus is now on the studios and networks, both streaming and broadcast, to figure out a solution to the same key problem of restarting production; what classifies as a ‘safe set’?

The news isn’t helpful: The U.S. Government wants to pretend that this will all be a non-issue on May 30, even if it costs lives; A new report states that the coronavirus is exhibiting the ability to mutate at an undetermined rate, sometimes multiple times in a single person; Death tolls in Europe are thought to be higher than reported.

If recent history is an indicator of likely production restarts, namely what happened after both the Writer’s strike of 2007 and the Great Recession of 2008. It was the surge of reality-nonscripted TV shows that filled the void of scripted content; in 2007 because it solved the problems of producing without scripts and in 2008 because it solved the issue of small budgets.

At the Realscreen website, they have posted their first in a series of roundtables of content providers and network execs to talk about the future of the industry. Participants of the first panel were Gena McCarthy, head of programming for Lifetime unscripted, Jodi Flynn, president of Content Group, and Aaron Saidman, president of Industrial Media.

While all three are mainly concerned with unscripted content, the discussion provided a good snapshot of the potential ‘reentry’ plan for the film industry in the States. Two terms that stood out during the roundtable were ‘COVID-proof’ and ‘evergreen’. The networks and streamers are looking for content that will transcend the current pandemic and for shows that will bridge the pandemic-era.

Other content providers have instructed writers to try to avoid COVID-themed stories, pointing out that there are currently more COVID-themed documentaries in development than they think anyone will want to see. There will be a push for more ‘premium-doc’ films and similar shows that have a ‘smaller footprint’.

They all acknowledged that unscripted or reality programs have a definite edge as far as being first in the pipe-line due to the nature of their smaller crews and smaller budgets. They seemed to agree that while budgets will not shrink dramatically in the wake of the pandemic, neither will buyers be willing to provide an open checkbook with the realization that the costs of providing ‘safe sets’ are still a big question mark for everyone.

McCarthy added that Sky Media in Britain has indicated that they don’t see large scale scripted dramas coming back until 2021.

The murmurs coming out of the upper offices hint at some big changes: less travel, more shooting within Los Angeles, less location work and more work within the studios on sound stages and on backlots.

The market is looking for known properties and content that is escapist and aspirational. The networks want shorter schedules, a not-surprising wish considering the challenges of future production.

The advertising market is a big question. Advertisers were cutting back before the pandemic and no one is sure what lies ahead. The Future Of TV Advertising UK just happened in London, where they question the ability of SVODs to compete with streaming channels for ad dollars in an expected post-pandemic recession.

Let’s backtrack, and go back to the Produced By conference held last June at Warner Bros by the Producers Guild. I didn’t want to spring for the $1000 fee to attend but I got the rundown from a producer friend:

22 and 24 episode shows are a thing of the past; The majors are planning to do less big features but spend on bigger budgets; the streamers are planning on creating more content on smaller budgets, generally, meaning the period pieces are going to be a struggle for the Art/Costume/Set Dec/ Prop departments.

And the threat of a Writer’s strike following the contract negotiation fallout hasn’t been resolved, with the writer/agent animosity still lingering in the background.

So what does this mean for the rest of us? When and how are we going to get back to doing what we’re trained to do? Some news articles have hinted that in the wake of production companies piling-on the insurance companies with claims due to the COVID required shutdowns, the insurance companies have said they will no longer recognize COVID claims. The studios are suggesting that crew will be required to sign a form releasing the producers from responsibility in the event of the person contracting the virus while at work.

At first glance, it seems outrageous that they would not take responsibility for an illness, but there is already a precedent. The California Association of Realtors has drawn up release forms that sales agents, home buyers, and home sellers must sign during the selling process absolving them of responsibility in the event of illness. This requires that the parties also wear masks, gloves, and booties during a home tour and only one person from the buyers’ party is allowed to be present. They must stand 6 feet apart and there can be no touching of surfaces. The first viewing of the property must be done remotely through video or digital medium. This is now complicated by the LA council voting to ban in-person showings of houses for lease or sale. Yikes.

In a recent interview, one producer mentioned what I had only heard in passing from other people; the idea of a quarantined show. If you are a Navy veteran you may start to understand what this would mean. Think of a tour on an aircraft carrier, a floating city. Unless the ship stops in a port the only way to get anything on or off that ship is by helicopter or a ship-to-ship transfer.

They are talking about testing an entire crew and then sequestering them on a lot or confined location until the end of the shoot. Equipment would have to be cleaned and brought in, a self-contained caterer would be part of the quarantine, no visitors or unnecessary personnel. This might work for most of the shooting company but would be hell for production designers, art directors and set decorators much-less construction crews, painters, set decoration crews and others who need to come and go.

To stay on a reasonable budget there would need to be ample pre-production time, like there used to be, thorough scheduling, shot lists, locked scripts, efficient production schedules. There would be no room for the loose, time-wasting shoots that we often see today with their endless last-minute changes which are usually a product of rushed productions and indecision. This scenario sounds more and more unrealistic.

Kurt Sutter recently mused on this conundrum, saying the quarantine process is much more realistic for a feature than a series. He was dubious of relying on a testing process after his doctor told him many of the tests only have a 48% accuracy rate.

He laid out what he believed was the bottom line: compromise from everyone.

“There are going to be sacrifices made. There are going to be changes that feel like a compromise. I think everyone has to wrap their brain around the fact that they’re going to have to do their job a little bit differently. And if everyone can go into it with that mind-set from top to bottom, I think we can figure out how to do this. I think when we’re going to hit a wall is when people start getting to that point of like, that’s not how I do this, I can’t do my job this way. I think everyone is going to have to figure out how they do their job under these circumstances.

And if they can’t do it that way, then they need to go away. That goes from the creative end — because we’re going to have to make changes in terms of how we write scenes, where we shoot them, and so on — to the directors, who are going to have to compromise visual integrity. Everyone is going to have to go in and say, I can’t have the same expectations I had a year and a half ago. It will be about, how do I do my job under these conditions? And if people can make that adjustment, we can f*cking get through this. If they can’t, we’re not.”

Sutter mentioned that a 40-day quarantine for a shoot would, for him, be a maximum time that you could expect people to be shut away from family and society. What does would this mean for art departments and designers who can often spend 9 months on a picture?

Tyler Perry recently outlined his plan to return his studio in Atlanta to functionality as well.

His studio is the former Ft. McPherson military base and the facilities which the studio includes may be a point of envy to other studios who need to create a crew-quarantine situation. Complete with on-base housing consisting of separate homes as well as barrack-style housing, Perry’s 330-acre studio already has the infrastructure to create such a contained shooting situation.

Materials, including set dressing, would have to be delivered through the main gate and go through a sterilization process like everything else.

Another point in Perry’s favor of having this situation work is that Perry shoots fast, completing an entire season of 22 episodes in 2 1/2 weeks. His plan is to shoot in three-week blocks.

“We will do three weeks at a time, then take a week off so the crew would go home to be with their families. Then they come back, and we start all over again,” he said. “There is another testing process, everybody comes back, we lock down for three weeks while we shoot the next season of the next show.”

With so much riding on the soundness of the quarantine measures taken, and the possible consequences of someone on the crew getting sick, especially a lead actor, the stakes are pretty high.  I don’t envy the people who have to come up with the solution, but they have to find one.

Perry was very forthright about the necessity of waivers:

“We are in the beginning of talking to insurers and insurance companies but absolutely, in order to be a part of this you would have to sign some type of release or waiver. Any of this falls apart between now and the next couple of weeks…If one of the union reps says no, if one of the cast says no, I don’t feel comfortable with it, or the insurance carrier says we won’t cover you, then none of this happens. I just thought that this was the best way to get us to work and get things moving. But all of these things have to line up. From the approval of the mayor, to the approval of the CDC, to the approval of Emory Health and Del Rio…all of these things have to line up for that to happen.”

Even Sutter admitted that because the insurance companies will balk at covering a pre-existing condition, some type of waiver will be a given:

“And I think as a result of that, I think everyone’s going to have to sign that f*cking waiver. There are going to be people who don’t want to do that, and I get it. But I do think that if studios want to get productions up and running and they want to get them insured, there’s going to have to be a certain risk/reward that is going with both cast and crew.”

2020 isn’t going to be anything like we thought it would be.

UPDATE:  5/8/2020

An article at the Deadline website covers a preliminary draft of a document put together by The British Film Commission which proposes safety protocols for reopening the film and television industry there. Among the drafts recommendations are for departments, such as construction, set decoration and lighting, to be given extra time to prevent overlapping set work. The paper also proposes:

 

  • Art department crew should be given more time to sanitize props, furniture, and set dressings that come into contact with cast and crew
  • The handling of key props should be limited to the relevant actors
  • Props and decorations should be purchased online where possible

 

 

Further reading:

When Film and TV Production Starts Again, How Will the Crews Stay Safe?

Reopening Hollywood: David & Christina Arquette Lay Out Bold Plan To Open Production In Arkansas & Brave COVID-19 Shutdown

Flu Season: Moving Picture World Reports on Pandemic Influenza, 1918-1919, Richard Koszarski

https://www.archives.gov/exhibits/influenza-epidemic/records-list.html

The Great Influenza, John M. Barry

 

R.D. Wilkins

 

 

You Know Your Set Is Big . . . When You Can See It From A Satellite

It’s there on Google Earth, at least the footprint of it is. You can make it out from an image at 30,000 feet high, there in the giant parking lot of what was once an amusement park.

Set location in Google Earth shot from 30,000 feet

In 2013, pre-production began on the feature film Jurassic World. The picture would require the creation of a fictional amusement park, a resurrection of the island world destroyed by dinosaurs in the first film, Jurassic Park in 1993. Production Designer Edward Verreaux was tasked with bringing the dinosaur park back to life in Louisiana, outside New Orleans. The option that looked the most promising in the area was Six Flags New Orleans which had sat derelict since it was closed as a result of Hurricane Katrina in 2005.

When the levee broke as a result of the water surge in Lake Pontchartrain, the park was soon under seven feet of water and would remain submerged for over a year. After it was drained, the plan to revive the park was abandoned and it sat empty until snakes, birds and alligators made it home.

Six Flags New Orleans _ Bob McMillan/FEMA 2005

 

The original plan was to build the set within the confines of the original park, using the existing structures as a base, covering up or adding onto buildings as needed and covering up those that needed to be hidden. The sad state of the park was not only worse that expected but it was soon apparent that using the actual park was more trouble than it was worth.

Proposed plan for Jurassic World park set which utilized existing buildings.

Verreaux came up with the solution: the company would create the set in the huge parking lot adjacent to the park, avoiding the problems associated with hiding the structures that didn’t work and not be penned in by the claustrophobic original layout. This not only gave him the ability to expand the width of the streets as needed but allowed the company to have  much easier and safer access to the set.

You can still see the layout of the street and sidewalks as the paint has not faded even three years later.

The footprint of the set can be made out from the satellite photo in the middle of the parking lot

 

The set would be built there in the middle of the huge parking lot. The area between the set and the original park would be separated by a huge green screen, suspended from a framework constructed by the grip department.

Layout of set

 

 

Plan and elevations of the north side of the street-RD Wilkins 2014

 

panorama of Jurassic World street set – RD Wilkins 2014

 

 

View of street from visitors center_RD Wilkins 2014

The Maintenance Alley under construction_RD Wilkins 2014

The street with the original Six Flags entrance in the background_RD Wilkins 2014

Here is a photo from 2015, one year later after the set has been struck and another company is at work constructing the monster oil platform set for the film, Deepwater Horizon.

In Google Earth you can set the Historic Imagery slider bar and see the area transform from its pre-park days in 1998 to today.

The VES Handbook of Visual Effects

Visual Effects are such a ubiquitous element of filmmaking that it’s rare to see a commercial or short film that doesn’t use them.

With the digital revolution changing the film production landscape on daily basis, from new cameras to capture formats, the field of visual effects is yet another part of the production process that is important to keep up with. As visual effects become more prevalent and take up a larger part of the pre-production decisions it’s vital to understand the basics of modern visual effects as designers.

The-VES-Handbook-of-Visual-Effects-post

Much as the ASC Cinematographers Manual has been considered an essential volume, the VES Handbook of Visual Effects fills the same need when it comes to gaining a working knowledge of today’s VFX processes. At over 1000 pages the book is even more comprehensive than the ASC manual and covers everything from pre-production to post-production considerations.

It covers green-screen work, front and rear projection systems, shot design, motion capture, stereoscopic 3-D work, compositing, game and animation projects and motion tracking as well as traditional in-camera effects work like glass shots, forced perspective and miniature photography.

For understanding the modern visual effects world you would find it hard to locate another book with this much practical information.

Available from Focal Press for $75 in paperback.

 

Se Vi Piacciono I Film Epici, Ringraziate Gli Italiani. ( If You Like Epic Films, Thank The Italians. )

Per E.M.A. Un’artista di talento e amica.

Traduzioni:  Sara Trofa

 

L’Inferno  (1911)

Original Poster for the film

Locandina originale del film. Original Poster for the film

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The American director D.W. Griffith is often credited as being the creator of the feature-length film. It was actually the Australians who made the first feature film in 1906 which was called The Story Of The Kelly Gang.

La creazione del lungometraggio viene spesso attribuita al regista americano D.W. Griffith ma di fatto furono gli australiani a realizzare il primo lungometraggio nel 1906 dal titolo The Story Of The Kelly Gang.

But in 1911 with the release of L’Inferno, the Italian industry created not only the first epic film but the first international blockbuster as well.

Nel 1911, con l’uscita de L’inferno, l’industria italiana creò non solo il primo film epico ma anche il primo film di successo internazionale.

Taking over three years to make, the film took in over 2 million dollars in the United States alone. As its extended length meant there could be less screenings per day, it gave the theater owners an excuse to raise the normal prices of admission. It remains the oldest feature film to still exist.

Esso richiese più di tre anni per la sua realizzazione ed incassò, solo negli Stati Uniti, più di due milioni di dollari. La lunghezza del film implicava meno proiezioni al giorno e i proprietari dei cinema ne approfittarono per aumentare il prezzo del normale biglietto. L’inferno resta il più vecchio lungometraggio esistente.

the-inferno-canto-15

L'Inferno - 1911 - Blasphemers - Balls of Fire

 

 

 

 

 

 

 

 

 

 

 

 

Credited to three different directors, the film is a live action adaptation of Dante’s Divine Comedy. The sets and visuals were closely based on Gustave Dorè’s engravings from his 1857 edition of the poets work which was, and still is, the most iconic representation of the title. Using fantastical, extravagant sets and special effects, the film must have been as terrifying to audiences in 1911 as any horror film of present day. Winged devils, brimstone hail, choking fires, it’s likely there were at least a few trips to the hospital by cast members who spent much time on the production. L’Inferno  remains the oldest feature film to still exist.

Attribuito a tre registi, il film è un adattamento animato della Divina Commedia di Dante. Gli elementi scenici furono basati principalmente sulle incisioni di Gustave Doré dell’edizione del 1857, le quali ancora oggi sono la rappresentazione più iconica della Commedia. Considerati i fantastici e stravaganti set ed effetti speciali impiegati, il film dev’essere stato per il pubblico del 1911 tanto terrificante quanto lo è per noi oggi un qualunque film dell’orrore. Con diavoli alati, grandine di zolfo e fuochi soffocanti sul set, è probabile che i membri del cast impegnati nella produzione siano finiti all’ospedale almeno un paio di volte. L’Inferno resta il più vecchio lungometraggio esistente.     

the-inferno-canto-22winged devils

 

 

 

Left, one of Dorè's illustrations, on the right, Lucifer's depiction in the film.

A sinistra, una illustrazione di Doré. A destra, il ritratto di Lucifero nel film. Left, one of Dorè’s illustrations, on the right, Lucifer’s depiction in the film.

 

Cabiria  (1916)

800px-Cabiria_1914_poster_restored

It would be the feature Cabiria five years later that would be the most influential silent Italian film of the period. Directed by Giovanne Pastrone, the film was shot in Torino (Turin) and featured massive period sets as well as elaborate and imaginative miniatures which recreated the eruptions of Mt Etna in Sicily. It follows the story of a young girl, Cabiria, who is saved from the disaster caused by the eruption only to be captured by Phoenicians and  sold into slavery in Carthage.

Cinque anni dopo, il film Cabiria fu il più influente film muto del periodo. Diretto da Giovanni Pastrone, il film fu girato a Torino con imponenti scenografie d’epoca ed elaborate e immaginifiche miniature che ricreavano l’eruzione dell’Etna in Sicilia. Ne derivò la storia di una ragazza, Cabiria, che viene salvata dal disastro dell’eruzione solo dopo essere stata catturata dai Fenici e venduta come schiava a Cartagine.

Foreground miniature of the eruption of Mt. Etna

Primo piano della miniatura dell’eruzione dell’Etna. Foreground miniature of the eruption of Mt. Etna

The sets include a massive exterior and interior of the Temple of Moloch which includes a huge bronze statue of the god. During the sacrifice scene, the chest of the statue opens and dozens of children are thrown into its fiery belly one at a time, it’s mouth belching fire as the door swings shut on each sacrifice.

 

Il set includeva una riproduzione esterna ed interna del Tempio di Moloch con una enorme statua di bronzo raffigurante la divinità. Durante la scena del sacrificio, il petto della statua si apre, dozzine di bambini vengono gettati nella sua pancia infuocata tutti in una volta e un fuoco scoppia al richiudersi della porta dopo ogni sacrificio.

 

The exterior set of the Temple of Moloch

Set esterno del Tempio di Moloch. The exterior set of the Temple of Moloch

 

In one scene, the Roman navy assaults the city of Syracuse, a massive set and staged battle that would presage the scenes of the siege of Babylon years later in D.W. Griffiths’ Intolerance. While Pastrone’s film doesn’t have the same intercutting as Griffith’s, many of the lighting effects are much more dramatic than Grifffith’s.

In una scena, la flotta romana assalta la città di Siracusa, un imponente set con una battaglia di scena che presagisce le scene dell’assedio di Babilonia anni dopo in Intolerance di D.W. Griffith. Il film di Pastrone non ha lo stesso montaggio incrociato del film di Griffith, ma parecchi dei suoi effetti di luce sono molto più drammatici rispetto a quest’ultimo.

Syracuse set walls

 

scene from Cabiria

 

Pastrone would be the first to put a camera on a dolly and execute the long, slow tracking shots throughout the film that would be so influential to every feature afterwards. In fact for many years any dolly shot or one involving movement was known as a ‘Cabiria shot’. The film was also the first to incorporate flashbacks as a story device.

Pastrone fu il primo a mettere una videocamera su un dolly ed eseguire nel film quelle lunghe e lente carrellate che sarebbero poi state così rilevanti per ogni film successivo ed è per questo che per molti anni qualunque ripresa con un dolly o in movimento veniva chiamata ‘ripresa Cabiria’ (‘Cabiria shot’). Cabiria fu anche il primo film ad incorporare il flashback come espediente narrativo.

cabiria set

The film’s elephants made a huge visual impact on Griffith, and he would insist there be plaster elephant sculptures in the Babylon sets for Intolerance, despite the art department’s insistence that elephants did not exist in ancient Babylonia.

Gli elefanti nel film furono di così grande impatto visivo su Griffith che egli volle avere a tutti i costi degli elefanti di gesso sul set di Babilonia per Intolerance, nonostante l’insistenza del dipartimento artistico sul fatto che non esistessero elefanti nell’antica Babilonia.

 

French poster for the film

Locandina francese per il film. French poster for the film

Cabiria would be the first film to be screened at the White House by then President Woodrow Wilson in 1914.

Cabiria fu il primo film ad essere proiettato alla Casa Bianca dall’allora presidente Wilson Woodrow nel 1914.

 

While the films may be be very dated to our 21st century eyes, you can’t help but be impressed with the scale of the sets of these pre-computer age features.

Il film potrà essere datato ai nostri occhi del XXI secolo ma è ancora impossibile non restare impressionati dalla portata dei set di questo film precedente all’era dei computer.

 

 

 

 

 

The Original Pre-Viz Tool – A DIY Lens Angle Calculator

 

Some of my collection of traditional studio lens angle templates. The ones on the left are for long lenses while the ones on the right are wide-angle lens. The third from the left is a zoom lens template.

Some of my collection of traditional studio lens angle templates. The ones on the left are for long lenses while the ones on the right are wide-angle lens. The third from the left is a zoom lens template.

 

 

Pre-vis Before Previs

Before the term “Pre-visualization” ever existed, there was the lens angle template. These were a staple of any Hollywood studio Art Department and were used when laying out a set to determine camera angles, backing sizes needed, rear projection screens and planning back-projected set illustrations for the producer and director to approve sets long before there were 3D computer programs.

There was a time when a basic knowledge of optics and lenses was considered mandatory and was necessary not only because the Art Director would design the sets to be shot in a specific way but this information was needed when designing effects shots such as forced perspective sets, glass shots and the like.

Todd AO template

A template for a 100mm to 300mm zoom lens in the Todd AO format. Todd AO was an early 70mm film format with an aspect ratio of 2.20.

The templates were for a single lens, usually a prime lens, and were made using 1/8″ or 1/4″ thick plexiglas. The projection lines were scratched or engraved into the acrylic, sometimes by a Set Designer but other times they were made by the studio sign shop. Some of my examples are obviously done with a hand held engraving tool while others have been done with a lettering template and have inked letters.

Todd AO lens template

Each template had two sets of projection lines, one set for the horizontal plane (for use with a plan view) and another for the vertical plane, for use with scale room elevations. Most are made for use with 1/4″ scale drawings but they are accurate for any orthographic drawing because the angle is unaffected by the scale. Most will have markings to note the distances from the lens entrance pupil in 1/4″ scale.

angle of view

The “Quick View”

By the 1990’s, there were so many different formats and lens combinations most of us in the Art Department in Hollywood carried thick manila envelopes of acetates of the various focal lengths, but I always seemed to be missing one that I needed and I found some were inaccurate from being cloned so many times. In 1998 I designed a device that had all the available formats and prime lenses  so you could just dial up the one you needed. I redesigned it in 2008 to include the digital formats but sold out of them a year ago.

I stopped having them made since they were expensive but hated to see them become obsolete since they are still so useful. For a director, they are the perfect way to see if a shot is possible at a location or see the limitations of a particular lens on a set when you can’t rely on wild walls.

Making A Quick View

Yours won’t be on Lexan like the originals were but will be sturdy enough plus cheap enough to replace if it’s damaged or lost. Download the files below and take them to your nearest copy center and have both the dial and the nomen printed on clear acetate. They don’t have to be printed at exactly 100% but they should be at the same scale to each other. Then you just line up the center marks and use a compass point or push pin to pierce the centers, creating a pivot point in place of the brass rivet as in the photo above.

The diagrams from the original instruction manual will explain how to use them. You’ll note that I’ve added a feature that wasn’t on the originals, a protractor which will tell you the angle of a selected lens.

Quick View II User Manual_2

Quick View II User Manual_3

QuickViewII_nomen

QuickViewII_dial

Exhibition Of German Expressionist Film Artwork Now At LACMA

IMG_6069

At the Los Angeles County Museum Of Art now until April is a special exhibition of artwork and posters from the German Expressionist period of the silent film era, 1919 to the mid 1930’s. Produced in association with  La Cinémathèque Française and the Academy Of Motion Picture Arts And Sciences, the show features over 150 pieces of artwork from classic films of the German UFA studio.

Along with many posters are a large number of original set and costume design drawings which are seen together for the first time here. Most of which have not been on display here before and others only seen as small images in publications.

Of course artwork from the most well-known films are there; The Cabinet Of Dr. Caligari, Metropolis, The Nibelungen, but there are many others from more obscure films as well including Robert Hearlth’s original schematic of the forced perspective backings from Der Letzte Mann which were such a sensation.

One of Ernst Stern's drawings for Waxworks, which indicates the set design, platforming, camera position and lighting.

One of Ernst Stern’s drawings for Waxworks, which indicates the set design, platforming, camera position and lighting.

A watercolor and charcoal drawing for one of the sets for Dr. Caligari by Walter Röhrig

A watercolor and charcoal drawing for one of the sets for Dr. Caligari by Walter Röhrig

It was common during this period of German cinema for Art Directors to work in teams of two or three people, dividing the design duties among themselves as matched their individual abilities. A perfect example of this is the work of Otto Hunte and Erich Kettelhut on Fritz Lang’s The Nibelungen. Here is a drawing by Hunte of the dragon by the waterfall.

Gouache painting of the dragon for Die Nibelungen by Otto Hunte.

Gouache painting of the dragon for Die Nibelungen by Otto Hunte.

Being the more technically trained, Kettelhut elaborated on the design by drawing the technical requirements of the dragon to carry out the action called out in the script.

Technical drawing of the Dragon by Erich Kettelhut

Technical drawing of the Dragon by Erich Kettelhut

Kettelhut carefully described how the giant action prop was to be built and operated both with stage requirements as well as the on-board personnel’s responsibilities.

drawing describing how each part of the dragon was to be operated by stagehands.

Enlargement of Kettelhut’s drawing describing how each part of the dragon was to be operated by stagehands.

The size and depth of the recessed path required for the props operators.

The size and depth of the recessed path required for the props operators.

Kettelhut called out the length of the neck as well as the tension springs, framework, control cables and hoses required for the creatures fiery breath. He calls out "only rubber!" for the mouth area.

Kettelhut called out the length of the neck as well as the eye detail, tension springs, framework, control cables and hoses required for the creatures fiery breath. He calls out “only rubber!” for the mouth area.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here is the scene from the film where Siegfried finds and kills the dragon. The effect is quite crude by our modern film standards but must have been thrilling for a public new to such spectacles. Imagine the lot of the half dozen stagehands stuck inside the big, airless prop as it bellows smoke from inside it. Notice the large forest and mountain sets created for the film, truly epic efforts for the time.

Painted Backings – Part II

A scenic lays out a backing at Ealing Studios in London in 1939 for the film "Young Man's Fancy". National Media Museum

A scenic lays out a backing at Ealing Studios in London in 1939 for the film “Young Man’s Fancy”. National Media Museum

In my last post on painted backings I mentioned that they had some definite advantages over photographic backings but I didn’t go into details.

Here’s some of the things they have in their favor:

1. “Softness” – Painted backings have a much more atmospheric feel to them visually. This could be enhanced by adding a “haze” to the canvas or hanging bobbinette, white or black, in front of them to soften them further. Many cinematographers hated the photographic backings when they were introduced because they were too sharp, which made it hard to try and have believable depth-of-field with a backing that was supposed to imply a distant object.

2. Canvas backings can be enhance with elements to simulate a more realistic setting: L.E.D. or miniature bulbs, cellophane strips that simulate light reflecting off water features, etc. You could do that to a Translite but it’s hard to repair the holes you’ll make in it.

3. Painted backings can be altered easily to reflect changing seasons. You can paint over a backing to create, snow, leaves, remove architectural elements and restore it back to it’s original form where you would need entirely different photographic backings in each case.

4. A painted backing has infinite possibilities, any angle, and location. There’s no need to have to get a camera at the point of view you want the scene to be shot from. No need to worry you’ll get strange perspective lines from a Photoshopped image.

And for those who don’t believe a painted backing could ever look as realistic as a photographic one, I’ll offer up this little story:

Years ago I was working on a feature that involve a 160′ long backing of a coastline and ocean view. It had to match a location which was a modern house with floor to ceiling glass panels. The designer suggested a painted backing would be better for many reasons.

One of the producers scoffed at the idea saying that since we would see so much of the backing he couldn’t believe it would look realistic enough. Because the painted backing was actually going to be cheaper he was overruled on the decision. He would walk on to the stage sometimes while it was being painted and just shake his head. “They’ll be sorry”, he said.

Several weeks later he walked into the Art Department with the writer and walked up to my drafting board, pointing to a photo on the wall of an ocean view, the sun glowed in the background and the light was glinting off the water.

“You see that. That’s what they’re trying to recreate with a painted backing!” he laughed.

I interrupted him. “That is the painted backing. I shot that yesterday after they hung and lit it.” I pointed out a studio light hanging just inside the top of the frame.

He got quiet and leaned in closer, studied the photo, and then just turned and left. He never mentioned it again.

Remember, it doesn’t matter what scenery looks like to your eye. It’s all about how the camera see it.

A painted backing seen outside the set windows

A painted backing seen outside the set windows

Here are some more photos from the JC Backings / ADG event:

Brigadoon

Backing from the film Brigadoon

Backing from the original Battlestar Gallactica TV show

Backing from the original Battlestar Gallactica TV show

Painted Backings – Film’s Best Kept Secret

“In 1903, Pathé (the first Pathé studio in Vincennes) had two cameramen [who were] paid 55 francs a week. The designers/painters, much better paid, began at 90 francs a week. A week then was 60 hours and payment was made every Saturday in gold.”

Gaston Dusmenil, Bulletin de l’ A.F.I.T.E.C., no. 16  (1967)

“The scenery [ in early 1900‘s France ] was painted flat, like stage scenery. The canvas (about 20 x 30 feet) was tacked to the floor, and after applying a coat of glue size and whiting, the designer drew the design in charcoal. For complicated architectural sets a small sketch was made and squared for enlargement. Since the size paint was used hot, a scale of grays running from black to white was prepared in advance in small flameproof buckets. The scene painter worked standing, walking on the canvas (in rope shoes or socks) and using very long-handles brushes: straight lines were drawn with the aid of a long flat ruler, similarly attached to a handle. To judge the whole, in order to accentuate effects if needed or to remove unnecessary details, the artist had to mount a ladder. The completed canvases were attached either to wooden frames to form flats, or else, to vertical poles so they could be rolled up.”

Léon Barsacq, Caligari’s Cabinet and Other Grand Illusions

Mèliés' Montreuil Studio

Mèliés’ Montreuil Studio

Painted backings have been a staple of filmwork since the very beginning. Georges Méliès was the first to recognixe the possiblilites of incorporating painted backings in his films which he realized could be a vehicle for creating a dramatic narrative and not just for recording real-life as the first short films had.

Even today, with the current trend of green screens and digital effects, audiences are often unaware that the view outside the windows of a set are actually hand-painted backings. While photographic backings, basically photographic images greatly enlarged and printed on heavy mylar or polyester fabric, are the norm in backings these days, the painted backing still has not only a definite place but even distinct advantages over their photographic competitor.

J. C. Backings, who make their home in the historic Scenic Painting Building on the old MGM lot in Culver City (now Sony Studio) recently hosted a Historic Backings event along with the Art Directors Guild here in Los Angeles. They pulled a number of backings from their collection of over 5000 backings, along with several from the Warner Bros. collection and displayed them on the six paint frames where the backings were painted originally.

The storage racks for backings at J.C. Backings

The storage racks for backings at J.C. Backings

Along with the backings were displayed a collection of smaller scale studies, paint notes, research photographs and examples of the backing design process as well as numerous photos of backings from their archives.

Usually only seen in partial focus and in the background, it’s wonderful how realistic most of these backings are even when seen up close and out of context.

The Scenic Painting Building on the Sony Lot (formerly MGM)

The Scenic Painting Building on the Sony Lot (formerly MGM)

Backing from The Sound Of Music

Backing from The Sound Of Music

Backing from South Pacific. Notice the inset close-up of the brush work

Backing from South Pacific. Notice the inset close-up of the brush work

Sample of photo reference for a backing along with notes and a small preliminary paint study for the final backing

Sample of photo reference for a backing along with notes and a small preliminary paint study for the final backing

small painted comp for a backing for a corridor of the first Star Trek film in 1978

small painted comp for a backing for a corridor of the first Star Trek film in 1978

Paint rack with Hudson sprayers and roller mandles

Paint rack with Hudson sprayers and roller mandles

Art Directors Guild's Associate Executive Director John Moffit in front of one of the many backings he painted while Head of the Scenic Department at Warner Bros. Studio

Art Directors Guild’s Associate Executive Director John Moffit in front of one of the many backings he painted while Head of the Scenic Department at Warner Bros. Studio

Large backing in progress on the large paint frame

Large backing in progress on the large paint frame

Still from a Life Magazine article of the same space when it was the MGM scenic shop in the 1950's.

Still from a Life Magazine article of the same space when it was the MGM scenic shop in the 1950’s.

1950's photo of a backing layout in progress.

1950’s photo of a backing layout in progress.

And finally, here’s a time-lapse video of a street scene backing being painted by scenic Donald MacDonald at J.C. Backings. Note how the canvas is back-painted so that it can be rear lit for a night shot.