New Release – Film Glossary For Film Designers

I wrote about this glossary over a year ago thinking that It was nearly ready for issue. It wasn’t.

After struggling with finding a publisher for hard printed copies, I gave up and decided to just release it as a downloadable Ebook. There were just too many hoops to jump through and I wanted to see it get out there into the world where it was more useful that just being a file on my computer.

The upside is that it kept getting bigger. And by the time I was ready to put it up on the platform, not only had the main glossary expanded but the appendix had grown from a half-dozen pages to 40. There’s a lot crammed in this book that doesn’t exist anywhere else.

The terms in the glossary itself have tags which place them in 28 different categories. This edition is aimed toward being a resource for film designers but anyone interested in film can benefit from this book.

Most of the over 1800 terms are directly film related and cover everything from job descriptions, to equipment terms, to crew slang, to sound stage etiquette, to up-to-date technical terms and descriptions. And for designers, there are many architectural and sound stage terms that aren’t in any other film glossary. No matter how long you’ve been in the business, there are terms in this book that you haven’t heard before.

The book is fully searchable and can be downloaded to your computer, your phone, or any device you wish. The current release price is $35.00.

Click the Download button below to get a 14 page sample of material in the glossary.

Helpful Hardware Reference

Hardware and fasteners are usually a conundrum for most people. Unless you grew up with a dad who liked to fix things or had a preternatural attraction to hardware stores (ok, guilty as charged), you are probably at some point confused about specifying or discussing specifics when it comes to connection thingies.

I’m always on the lookout for ways to simplify the explanations and it gets harder as more and more types of fasteners get added to the possibilities pile.

If you really want to just go down the rabbit hole of fastener options, all you have to do is dive into the online catalogue at McMaster-Carr, purveyor of all things industrial.

But if you just want a simple, easy-to-understand diagram, go over to BoltDepot.com. It’s a family-owned hardware company in Massachusetts and specializes in fasteners.

They’ve put together a 32 page PDF of basic fastener terminology that includes full-size print out of fasteners so you can see the exact size you’re looking for, which will alleviate a trip to a Home Depot to wander through the haphazard hard department, trying to find someone to help you figure out what you need (don’t waste your time).

You will also have a lot better time getting some personalized customer service at Bolt Depot than you will from the other giant hardware suppliers.

BoltDepot.com

866-337-9888

100 Research Road
Hingham, MA 02043
Mon-Sat 7:30am-5pm 

The Digital Bookshelf – “Plastering Plain And Decorative”

My preference for books is always a hard copy, but sometimes having easy access to the information is more important than having a physical book, especially when copies of the actual book are impossible to find or really expensive.

That’s the case with this book, Plastering Plain and Decorative. First published in 1890, the book has become known as “The Plasterer’s Bible”. Now out of print, except for the occasional third-party reprint, it went through four editions. It contains hundreds of black & white photographs and drawings which aren’t always of a very good quality with most of the modern reprints, usually because they are printed in a smaller size than the original quarto size and because the scan quality of the original images is bad.

On top of not being of a very good quality, they are also nearly as expensive as an original copy, which would be a better bet as those are stitched like a traditional book and not perfect-bound (glued edges) like all soft cover books are. I have seen so-so quality reprints go from anywhere from $100 to $300.

Fortunately there is an inexpensive (free) copy of the book online at the Internet Archive. This isn’t just a book of nice drawings and photos, this is a book written for crafts people. Besides the layout diagrams, there are drawings of the actual tools used to create complicated plaster elements and a huge list of plaster types as well as the ingredients and mixtures used to create them in various time periods, such as instructions on what type of animal hair to use in the staff pieces for strength. It is an early edition of the book and contains over 700 pages which is more than is included in later editions.

The book covers not just typical plasterwork but, sculpting, mold making, terra cotta work, scagliola, sgraffito, and composite decorations. Besides Western European techniques it examines designs and techniques from Japan, China, India, Persia and the Middle East.

There is also a section on concrete work such as staircases, sidewalks, road, roofs, fountains, and other decorative elements.

You can find the digital book here at The Internet Archive. There are a number of different digital files available for download with varying file sizes depending on the quality of the images you want to have available.

Ends In 24 Hours – 50% Off

One-Time Pre-Sale Offer + 2 Free Design Books

There are 24 Hours left in our 50% Off sale of the 10-Week Set Design Fundamentals Course.

In addition to half-price off on the course, if you sign up before the October 31 deadline, you’ll get two free design Ebooks:

By Hand & Eye

This is one of the design books on my Top Ten list. Authors Jim Tolpin and George R. Walker examine the role of proportion in design from ancient times to the present. While the emphasis is on furniture design, they show how much of the world is governed by simple proportions, noting how ratios such as 1:2; 3:5 and 4:5 were ubiquitous in the designs of pre-industrial artisans.

This is not a recipe book but a guide to a new way of looking at design through the eyes of centuries of artists.

Published by Lost Arts Press, this is just one of a whole line of fantastic books on design and hand woodworking that they offer.

You’ll receive a link after you purchase the course to download the PDF.

Wrand Glossary of Film & Video Terms

This new first edition is the only one of it’s kind; a film glossary created for film designers. Whether you are a novice or an industry professional, you’ll find useful information in this book that doesn’t exist in any other film glossary,. As well as nearly 1500 up-to-date terms on production, cameras, crew positions, post-production, legal aspects, stage equipment, and industry slang, there are hundreds of entries on architecture, hardware, set construction, and more.

The 2023 Ebook is due to be available in mid-December. Series purchasers will be the first to get the book when in becomes available and will receive a download link.

The 10-Week Course Description

This is the only time the series will be offered at this price and it will return to the normal price when the series begins on October 31.

This self-paced online series covers the fundamental skills that a Set Designer in the feature film and television industry here in Los Angeles are expected to have.

This is similar in difficulty to a one-semester graduate-level program at a university, but much of the material presented here is not covered at most colleges and is normally only available at the professional level. I’ve been developing this series for several years, basing it on classes I teach at the Art Directors Guild in Los Angeles.

Here is an outline of the material that will be covered in the series:

Week 1 – The Basics

Standard drafting conventions and symbols for set construction drawings. Set construction: typical flat construction techniques and variations.

Week 2 – Cameras & Optics

Understanding basic camera and lens terms: aspect ratios, focal length, depth of field, sensor sizes, exposure, stage lighting, using camera angle templates.

Scaling from photographs and artwork: calculating dimensions, understanding picture perspective and allowing for lens distortion.

Week 3 – Analyzing the Script / Reference Materials

How to break down a script for set design; using storyboards; techniques for estimating drawing time schedules.

References: using online, printed, and survey photo references; building a reference library on a budget.

Week 4 – Working Drawings

Step-by-step directions on creating proper construction drawings: plans and elevations; details, full-size details, and digital cut files; reflected ceilings and furniture plans; stage spotting plans, and director’s plans.

Week 5 – Door & Window Details

Diagrams and explanations of door and window construction and various adaptations for stage sets; creating accurate-looking period reconstructions; understanding, using, and sourcing hardware.

Week 6 – Stairways

The fundamentals of stair design: types of stairs, stair construction, how the choice of stair type affects design, and designing elliptical stairs.

Week 7 – Mouldings & Staff Elements

Understanding and using the Classical Orders of architecture; the proportions of mouldings based on style type; using a moulding catalog and creating built-up moulds.

Using plaster staff and compo elements in a set; designing with brick skins and textured surfaces.

Week 8 – Backings, Special Effects, & Visual Effects

Using painted and photo backings: The advantages and drawbacks of various types; creating custom backings; how to calculate correct placement distance from the set.

Special effects considerations: replicating fire, water, and wind effects; understanding legal requirements for special effects work on a sound stage; dealing with practical fireplaces.

Visual effects work: shooting with green or blue screens; using LED walls or volumes.

Week 9 – Backlots & Location Surveys

Shooting on studio backlots; shooting on location; proper surveying techniques; assembling a personal survey tool kit.

Week 10 – Physical Models

The advantages of physical study models; determining model scales; various model types and construction techniques.

Class Materials & Videos

Each week there will be tools, charts, and reference material to download as well as video instruction to help you do the exercises and create your portfolio drawings.

Along with the classes, you’ll have access to a private chat area that is only available to students of the series and alumnae who have taken courses previously. Here you’ll be able to meet other designers, discuss class material, get advice on your career, and exchange ideas and experiences from both the classes and real-world entertainment jobs.

Prerequisites:

– You must know how to draft. Drafting ability is essential to effectively completing the course and ending up with a set of professional quality working drawings. I’ll be offering a course on drafting later in 2022 to fulfill this prerequisite.

– Be familiar with CAD software  –  You are free to use any CAD software you are familiar with. Using software that you are still learning may make the lessons more challenging than you can handle. There is no standard drawing software in the entertainment industry as far as the Art Department is concerned. There are preferences among certain designers but one aspect of the job is a need to create files that can be used by many different other programs. 3D modeling won’t be required for any of the class projects but feel free to work that way if that is part of your usual design process.

There is a 14-day money-back guarantee from the time you begin the series if you change your mind. If you’re unsure about whether the series is right for you, you can schedule a free 15-minute discovery call to talk with me and I’ll be happy to answer any questions you might have.

Sign up for the course and learn more here.

New 10-Week Set Design Fundamentals Course – 50% Off

One-Time Pre-Sale Offer

Wrand Productions announces it’s 10-Week Set Design Fundamentals Course at a Pre-Sale price of 50% off the regular price. This is the only time the series will be offered at this price and it will return to the normal price when the series begins on October 31.

This self-paced online series covers the fundamental skills that a Set Designer in the feature film and television industry here in Los Angeles are expected to have.

This is similar in difficulty to a one-semester graduate-level program at a university, but much of the material presented here is not covered at most colleges and is normally only available at the professional level. I’ve been developing this series for several years, basing it on classes I teach at the Art Directors Guild in Los Angeles.

Here is an outline of the material that will be covered in the series:

Week 1 – The Basics

Standard drafting conventions and symbols for set construction drawings. Set construction: typical flat construction techniques and variations.

Week 2 – Cameras & Optics

Understanding basic camera and lens terms: aspect ratios, focal length, depth of field, sensor sizes, exposure, stage lighting, using camera angle templates.

Scaling from photographs and artwork: calculating dimensions, understanding picture perspective and allowing for lens distortion.

Week 3 – Analyzing the Script / Reference Materials

How to break down a script for set design; using storyboards; techniques for estimating drawing time schedules.

References: using online, printed, and survey photo references; building a reference library on a budget.

Week 4 – Working Drawings

Step-by-step directions on creating proper construction drawings: plans and elevations; details, full-size details, and digital cut files; reflected ceilings and furniture plans; stage spotting plans, and director’s plans.

Week 5 – Door & Window Details

Diagrams and explanations of door and window construction and various adaptations for stage sets; creating accurate-looking period reconstructions; understanding, using, and sourcing hardware.

Week 6 – Stairways

The fundamentals of stair design: types of stairs, stair construction, how the choice of stair type affects design, and designing elliptical stairs.

Week 7 – Mouldings & Staff Elements

Understanding and using the Classical Orders of architecture; the proportions of mouldings based on style type; using a moulding catalog and creating built-up moulds.

Using plaster staff and compo elements in a set; designing with brick skins and textured surfaces.

Week 8 – Backings, Special Effects, & Visual Effects

Using painted and photo backings: The advantages and drawbacks of various types; creating custom backings; how to calculate correct placement distance from the set.

Special effects considerations: replicating fire, water, and wind effects; understanding legal requirements for special effects work on a sound stage; dealing with practical fireplaces.

Visual effects work: shooting with green or blue screens; using LED walls or volumes.

Week 9 – Backlots & Location Surveys

Shooting on studio backlots; shooting on location; proper surveying techniques; assembling a personal survey tool kit.

Week 10 – Physical Models

The advantages of physical study models; determining model scales; various model types and construction techniques.

Class Materials & Videos

Each week there will be tools, charts, and reference material to download as well as video instruction to help you do the exercises and create your portfolio drawings.

Along with the classes, you’ll have access to a private chat area that is only available to students of the series and alumnae who have taken courses previously. Here you’ll be able to meet other designers, discuss class material, get advice on your career, and exchange ideas and experiences from both the classes and real-world entertainment jobs.

Prerequisites:

– You must know how to draft. Drafting ability is essential to effectively completing the course and ending up with a set of professional quality working drawings. I’ll be offering a course on drafting later in 2022 to fulfill this prerequisite.

– Be familiar with CAD software  –  You are free to use any CAD software you are familiar with. Using software that you are still learning may make the lessons more challenging than you can handle. There is no standard drawing software in the entertainment industry as far as the Art Department is concerned. There are preferences among certain designers but one aspect of the job is a need to create files that can be used by many different other programs. 3D modeling won’t be required for any of the class projects but feel free to work that way if that is part of your usual design process.

There is a 14-day money-back guarantee from the time you begin the series if you change your mind. If you’re unsure about whether the series is right for you, you can schedule a free 15-minute discovery call to talk with me and I’ll be happy to answer any questions you might have.

Sign up for the course and learn more here.

Video – A History Of Seating

Screen Shot 2020-05-14 at 5.12.15 PM

Christopher Schwarz over at Lost Art Press made me aware of a new video on the history of the chair by Vitra International in Switzerland. The furnishing company maintains a museum and has recently completed a 90-minute film on the history of seating from 1800 to today, covering mainly the 20th century, which includes interviews with a number of famous chair designers. The film is currently available for free for a short time so don’t wait to watch it.

Before you leave the site, check out their store which sells over 50 beautiful miniature versions of historic chairs which you see used as props in the film. The details of these are really superb.

Screen Shot 2020-05-14 at 4.47.19 PMScreen Shot 2020-05-14 at 4.48.30 PMScreen Shot 2020-05-14 at 4.46.30 PM

Also, if you click on the ‘Downloads‘ page, you will find both 2D and high-poly 3D model files of many of the chairs in their collection.

Screen Shot 2020-05-14 at 4.56.39 PM

 

R.D. Wilkins

Now In Print – The Art Of The Hollywood Backdrop

The Art Director’s Guild sponsored a book signing event at their gallery space in North Hollywood yesterday, with co-author Karen Maness on-hand to sign copies of the new book, The Art Of The Hollywood Backdrop.

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The book is a cooperative project between the authors, Karen Maness and Richard Isackes and the Art Director’s Guild. With a focus on hand-painted rather than photographic backings, the book traces not only the history and development of backdrops through Hollywood films but the artists who have developed the techniques used and who have passed along that knowledge to successive generations of scenic artists.

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The event was well attended by not only Guild members but by members of the Strang family and the Coakley family of J.C. Backings, the two families which have not only dominated the field in Hollywood but have been the biggest promoters and curators of the art form.

The Coakley family and fellow artists of J.C.Backings

The Coakley family and fellow artists of J.C.Backings

 

 

Co-author Karen Maness graciously signed books all afternoon.

Co-author Karen Maness graciously signed books all afternoon.

This is a big book, and I say that in every sense of the word. Larger than a quarto format at 11 x 14 inches, the hard-cover and cased edition is 352 pages long and weighs in at 13 pounds. Filled with crisp images of both black and white and full-color backings, the photos show the backings not only in a straight-on form but in the environment that they were meant for.  It’s filled with stills from the original films as well as set stills showing them in relationship to the sound stages and the companion scenery.

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dsc_0032This book will definitely appeal to film lovers who have very little understanding of film scenery and stagecraft as well as film professionals who have many films to their credit.

It is available for order through the publisher’s website and will soon make it’s way into bookstores. If you are still making that holiday gift list, this is definitely a book that will have huge appeal to anyone who loves movies. Read an excerpt here, and you can order the book here from Regan Arts.

 

The VES Handbook of Visual Effects

Visual Effects are such a ubiquitous element of filmmaking that it’s rare to see a commercial or short film that doesn’t use them.

With the digital revolution changing the film production landscape on daily basis, from new cameras to capture formats, the field of visual effects is yet another part of the production process that is important to keep up with. As visual effects become more prevalent and take up a larger part of the pre-production decisions it’s vital to understand the basics of modern visual effects as designers.

The-VES-Handbook-of-Visual-Effects-post

Much as the ASC Cinematographers Manual has been considered an essential volume, the VES Handbook of Visual Effects fills the same need when it comes to gaining a working knowledge of today’s VFX processes. At over 1000 pages the book is even more comprehensive than the ASC manual and covers everything from pre-production to post-production considerations.

It covers green-screen work, front and rear projection systems, shot design, motion capture, stereoscopic 3-D work, compositing, game and animation projects and motion tracking as well as traditional in-camera effects work like glass shots, forced perspective and miniature photography.

For understanding the modern visual effects world you would find it hard to locate another book with this much practical information.

Available from Focal Press for $75 in paperback.

 

The Digital Bookshelf – Furniture Mouldings

“There is a tendency among those accustomed to the large-scale of moulding detail on exterior work in wood or stone to make their mouldings on furniture and interior woodwork too large. The full-size furniture moulding so carefully drawn by Mr. Warne should be of the utmost service not only to furniture designers but to students of architecture and interior decoration.”

plate 21_warne

 

plate 4_warne

 

“This book covers many different types of English furniture; bedsteads, bookcases, bureaus, cabinets, chests, cupboards, chairs and others. This book illustrates cover this book covers molding details on English furniture from about 1574 to 1820 molding is the method adopted by the cabinetmaker to give definition to the lines of his work and the sections of molded detail very very much as one style has succeeded another through the oak, walnut, mahogany and satinwood periods of English furniture the workings of moldings was then so laborious that the craftsman use them with greater restraint and obtained more pleasing effects by their use than is frequently the case today when profusion often eliminates interest.”

H. P. Shapland, 1923

 

E.j. Warne’s book, Furniture Mouldings, is still one of the best resources on 16th to 19th century British furniture. Almost never out of print, copies can be had for as little as $1.

Until you get a print copy, you can download a digital scan of the book below. Scanned from an ex library copy, there are a number of damaged pages but you can get a good idea of the scope of the book.

FurnitureMoulding_EJWarne_1923

 

– R.D. Wilkins

 

The Measuring Tool At The End Of Your Arm

I like photographing architectural details. But they’re only really useful if I have a scale in the photo. Measurements written down in a journal somewhere are bound to get separated or lost and the photo won’t do me much good if I want to replicate the detail. I rarely carry a tape measure with me all the time and usually carry a small paper ruler in my wallet, but that often gets lost of left behind.

When those times occur where I need a scale in the photo, i just use my hand. It’s handy because it’s always with me, I know how big it is and I can always refer to it later when I’m scaling the photo. It’s my built-in story-stick.hand photos_1

The hand has been a measuring device for thousands of years and is still used as a measure of the height of  horses in the U.S. and UK. The hand’s width was standardized at 4 inches by Henry VIII in the 16th century, the hand’s breadth, (just across the 4 fingers) at 3 inches, making the average finger width 3/4″.

hand measurements_1

The first joint or distal phalanx makes a handy scale for small details as well.

finger photos_2

And don’t forget your shoe makes a good scale object too.

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So what do you do with these? How do you translate these into working documents? Next time I’ll explain the basics of scaling from photos using dividers.

But in the mean time, this video by writer and woodworking instructor Jim Tolpin and animator Andrea Love gives a great intro into designing with hand and body proportions.

 

 

For more on proportional design, get Jim and George Walker‘s book, By Hand & Eye from Lost Art Press. George also writes a great blog on design you can find here.

And if you want some hands-on help, Jim will be teaching a class based on By Hand & Eye at the Port Townsend School Of Woodworking on March 21-22.

-Randall Wilkins