Parametric Animation Plugin For Sketchup

There have been several animation plugins created for Sketchup but they have been less than ideal for a lot of presentations for a number of reasons, mainly in their ability to create complicated movements.

Fredo6, who has created many “can’t do without them” extensions for Sketchup, has a new animation plugin in beta right now that has many people excited.

Fat Pencil Studio has been testing the plugin and has created some interesting animations which seem to demonstrate an animation plugin that could be very useful for film-related work, both previz and set design. The plugin is not based on the native animation mechanism in Sketchup and thus seems to be much more adjustable to the needs of the designer. Here is one of the animations from Fat Pencil. Go here to see all of their work.

Rendering In Sketchup

For those of you who work in Sketchup and are new to rendering, or are confused by all the different rendering software packages available, a new book is coming out March 25 that will help. Daniel Tal, landscape architect and author of Sketchup For Site Design, has written a new book, Rendering In Sketchup, which is now available for pre-order or as a digital download.

rendering in sketchup

There are now a number of rendering programs on the market for use with Sketchup, with a majority of them working from within Sketchup without having to exit the program. This can be a plus or a minus depending on how you work. Even though most of the programs offer free-use trial periods of their software, It can be pretty difficult and time-consuming to decide which is  the best one for your workflow and budget.

Daniel is an excellent teacher and has written a very thorough and detailed book on the process of rendering from Sketchup using a variety of software programs as well as explaining post-rendering work with Photoshop. While not every rendering engine is covered, he does go into a great amount of detail explaining not only the basics of rendering, but his own methods using Shaderlight, SU Podium and Twilight Render.

The book covers workflow, hardware requirements, how to model efficiently for renders, use and teaching of textures and a lot more. At over 600 pages, the book is both a reference and a guide and can be read for pertinent chapters rather than just cover to cover.

You can get more information on the book here, and you can view the videos on Daniel’s Youtube site here

Here is a really good tutorial by Daniel you should watch which is based on the material from his book:

Land8 Webinar: Rendering in SketchUp – Daniel Tal from Land8.com on Vimeo.

If you want to know all of your rendering engine options, here is a list of rendering programs that work with or within Sketchup;   ( Prices are as of March, 2013. )

From within Sketchup:

Shaderlight – $299 full license; timed access from $50

Twilight Render – $99

V-Ray – $800

ArielVision – $175

Bloom Unit – free software , cloud-based, priced per render

Caravaggio – $295

Indigo Renderer – $220

IRender nXt – $499

Light Up – $189

LumenRT – $295

Maxwell – $995

Raylectron – $99

Render[in] – $160

Renditioner –  $99,  Pro $199

SU Podium – $198

Thea Render – $420

Standalone Software

Artlantis

Kerkythea – free

The Future Of Sketchup

On Monday morning I, along with about 280 others, packed into the Boulder Theater in downtown Boulder, Colorado in the hope of finding answers. It was the first day of Sketchup Basecamp, a semi-annual event that attracts Sketchup users from around the world for a three-day conference that’s more like a cross between a family reunion and a college party than a traditional industry conference.

When it was announced on April 26 of this year that Google was planning to sell Sketchup, a lot of people ( myself included ) got more than a little nervous. Sketchup is the sole piece of software I use for modeling sets and creating working drawings. Since purchasing the program in 2006, Sketchup has become the most-used modeler in the world with it’s user base growing to over 30 million people. The program was obviously very successful, so why was Google selling it off when it normally doesn’t divest itself of products. The last time they had sold a product investment was in 2009. A Sketchup blog article by Product Manager John Baucus on the same day helped to allay fears but there were still a lot of unanswered questions and concerns.

Google had purchased Sketchup’s parent company, @Last Software in 2006 to provide content for Google Earth. The idea was to provide a free 3D modeling package that would allow people to create buildings for use in Google Earth. Even with a paid version of Google Earth it seems that Earth was never a profit generator for them and with the introduction of a new system which allows Google to now create models from auto-generated 3D mesh buildings from photo-grammatical data gathered from satellites and unmanned aircraft, it seems that they no longer saw a need for a 3D modeling program. There was speculation in the engineering industry that the company would be sold to Dassault Systemes, but when the announcement was made it was revealed that Sketchup would be purchased by Trimble Navigation.

Trimble Who?

So, who is Trimble Navigation and why did they buy Sketchup? It turns out Trimble is a billion dollar company located in Sunnyvale, California and is a leader in developing systems which use GPS technology for the surveying and construction industries. They have offices in over 30 countries and have over 1,800 patents relating to GPS systems. Sketchup is just just one of a number of acquisitions Trimble has made this year, including Tekla, a BIM modeling program from Europe. On Trimble’s website they describe the company as having integrated  “a wide range of positioning technologies including GPS, laser, optical and inertial technologies with application software, wireless communications, and services to provide complete commercial solutions. Its integrated solutions allow customers to collect, manage and analyze complex information faster and easier, making them more productive, efficient and profitable.”

Far from dumping the software in a fire-sale, Google wanted to make sure Sketchup went to a good home. Google had a previous relationship with Trimble having used their GPS systems in developing Google Earth.

Trimble Vice President Bryn Fosburgh was there in Boulder at the opening session to explain how they saw Sketchup’s position in the company’s structure. Having established itself in the engineering and construction side of the industry, the acquisition of Sketchup is seen as a way of extending the firm’s footprint into the design phase of the industries as well. He said they saw the modeling company as becoming seamlessly integrated with the other companies’ software and hardware products and said his only surprise after the purchase was getting used to the unusual dog-rich environment of the Sketchup offices.

Users of their products like the Robotic Total Station will be able to bring the file from a Sketchup model of a house into the device and have it’s laser lay out the corners of the building with 1 centimeter accuracy.

More Tasty Sketchup Biscuits To Come

A problem most companies have is learning when to leave acquisitions alone. Much like biscuits, where over-handling the mix leads to leaden,  inedible lumps. Trimble seems to have a record for buying quality companies, integrating them into the family, and then leaving the work to the people that know best how to implement it.

Joined on stage by Sketchup Product Manager John Baucus, Product Evangelist Aidan Chopra and a number of others from the company, the group quickly explained the plans Trimble has set for the 3D modeler: the program is going to stay simple to use, and it’s going to get a lot more complex as well. The company sees Sketchup as a platform as well as an application.

Here’s the abbreviated breakdown:

– There will always be a free version of Sketchup available and the basic program will     never be more complicated to learn.

-The Pro version will continue to be developed and you will see a continually greater difference between it’s abilities and those of the free version.

-They will continue to support 3rd party developers in creating compatible software and plugins to work within Sketchup. Over 45% of users have and use 3rd party plugins with Sketchup and they want to continue to support the creation of useful additions that they would never develop in-house, hoping that each industry will take the initiative in creating plugins for specific needs.

-They will continue to support “everyone else” as well. Since the program is used in so many varied industries and vocations, the company wants the software to be truly useful to anyone who uses it to create.

-They plan to continue to make the software run bigger and more complex models as fast as possible by any means they can.

-The company is ramping up their team size and is currently looking for new talent. Trimble is pumping a lot of money into the company, especially in Layout, their software for creating construction drawings from Sketchup models. They plan on continuing to improve the drawing program to equal any CAD package out there.

-Starting in 2013 with the release of the next version, the company will now go to annual updates instead of the random release dates we’ve become used to. Another sign that the software’s development is going to proceed at a much faster rate than it did at Google.

Also, there are plans to overhaul the 3D Warehouse. The Warehouse now contains over 2 million models with over 1000 new models added each week, many by major manufacturers. They plan to update it to make it easier to use and easier to find content.

And, it was announced that the company has developed an STL importer/exporter for creating model files for use in stereolithography and 3D printing. Now that companies like Makerbot have made desk-top 3D printers available in the $2000 range, 3D printing may soon become as common as paper printers.

They have licensed STL plugin code from three outside developers, streamlined it and offer it as a free plugin. You can download it here.

All in all, the switch to Trimble ownership looks like a much better fit than it did with Google. Although as John Baucus will say, plenty of good things came from the Google purchase. It was at Google that the free version of the software was launched and the 3D Warehouse came into being. And, kudos to Google for making sure the company went to a good new home and wasn’t just cut loose.

I don’t think I’m alone in saying that I left the conference relieved. It looks like Sketchup has a very long and productive future ahead. Aidan Chopra joked at the opening session, “Sketchup 17 is going to be awesome!”

Sculpting Tools For Sketchup

Most people think of Sketchup as a program that just draws boxes. As a poly-modeler it was always handicapped when it came to modeling compound curved surfaces and even with the built-in Sandbox tools, drawing terrain was never truly easy.

Now there are two different plugins that make not only terrain construction but organic and vehicle construction possible without having the urge to jump out the nearest window. I use both regularly and because they each have different attributes, I think their capabilities really complement each other when you are constructing complex shapes.

Artisan

The first is a plugin called Artisan which is a great solution for creating organic shapes. Created by Dale Martens, who has produced numerous other free plugins including Subdivide & Smooth, has created a set of sculpting tools that work very much like the sculpting tools in Maya and are incredibly easy to learn and use. The site has nice tutorial videos as well as a nice gallery of others work using the plugin. You have a series of settings which allows to to adjust the pressure of the brush, either positive or negative, and after setting the width of the ‘brush’, you drag it over the area to create the sculpted surface. The demo video below will give you an idea of the process.

One of the tools that alone is worth the $39 cost, is a poly-reducer which is a huge help when you import models from a NERB software package like Rhino or Maya. The tool allows you to select how much you want to reduce the poly count of a model to get it down to the size you need. You can also reverse the process and take a low-poly model and increase the detail.

I consider this plugin to be an absolute must for people who want to be able to build anything besides flat walls in Sketchup. Here are some examples of Sketchup models created using Artisan:

scooter by Pete Stoppel using Artisan

Motorbikes by Pete Stoppel

creature by Erik Lay

terrain by Pete Stoppel

Vertex Tools

The other plugin is called Vertex ToolsThis program has tools which work differently than Artisan but has some advantages over it in the way the selection tools work. Designed by Thom Thomassen, a modelmaker from Norway who has also designed an incredible number of other useful free plugins, has designed a set of tools that are what the Sandbox Tools aspire to be.  At $20 it, like Artisan, is a real bargain. The video below will give you a quick overview.

The selection tools allow you to set how the tool affects the surrounding polys with either a linear or cosine fall-off. This one is really a must when you are creating terrain.

At a total cost of $59 dollars, these plugins will give you a huge boost in your modeling capabilities. If you use Sketchup, they should be your next purchase. You won’t be sorry.