The Digital Bookshelf – “Plastering Plain And Decorative”

My preference for books is always a hard copy, but sometimes having easy access to the information is more important than having a physical book, especially when copies of the actual book are impossible to find or really expensive.

That’s the case with this book, Plastering Plain and Decorative. First published in 1890, the book has become known as “The Plasterer’s Bible”. Now out of print, except for the occasional third-party reprint, it went through four editions. It contains hundreds of black & white photographs and drawings which aren’t always of a very good quality with most of the modern reprints, usually because they are printed in a smaller size than the original quarto size and because the scan quality of the original images is bad.

On top of not being of a very good quality, they are also nearly as expensive as an original copy, which would be a better bet as those are stitched like a traditional book and not perfect-bound (glued edges) like all soft cover books are. I have seen so-so quality reprints go from anywhere from $100 to $300.

Fortunately there is an inexpensive (free) copy of the book online at the Internet Archive. This isn’t just a book of nice drawings and photos, this is a book written for crafts people. Besides the layout diagrams, there are drawings of the actual tools used to create complicated plaster elements and a huge list of plaster types as well as the ingredients and mixtures used to create them in various time periods, such as instructions on what type of animal hair to use in the staff pieces for strength. It is an early edition of the book and contains over 700 pages which is more than is included in later editions.

The book covers not just typical plasterwork but, sculpting, mold making, terra cotta work, scagliola, sgraffito, and composite decorations. Besides Western European techniques it examines designs and techniques from Japan, China, India, Persia and the Middle East.

There is also a section on concrete work such as staircases, sidewalks, road, roofs, fountains, and other decorative elements.

You can find the digital book here at The Internet Archive. There are a number of different digital files available for download with varying file sizes depending on the quality of the images you want to have available.

The $150 Forced Perspective Miniature – Part 2

A diagram showing the set shot at the widest angle with a 25mm lens.

( This is the second part of a previous blog entry -Read Part 1 here. )

When the work print arrived from the lab, I couldn’t get it up on the flatbed editing machine fast enough. These were the days when you didn’t know for at least 24 hours whether or not you had captured anything on the film stock, much less something that looked any good.

A miscalculation in an exposure setting wasn’t something you could see beforehand on a monitor. If you had flubbed up, it could mean jettisoning the whole scene altogether. Sometimes reshoots, like this one, were just impossible. It wasn’t for nothing that I was nervous. The first scene of the film would end up having to be reshot twice. Once because of a mislabeled neutral density filter and another because of a sloppy meter reading.

This was when you kept Pepto Bismol handy for the times when you finally saw your footage and realized you had just spend a lot of time and money on film and processing for nothing.

The print ran through the viewer and the scene appeared on the screen. It was just a single-light print but I was relieved. We got a good shot. The next scene looked good too, exposure wise. Still, there was something that bugged me.

Never Work With Children Or Animals, Or . . . .

Miniatures of static or physical objects is one thing, but shooting miniatures with natural elements is another thing altogether. Replicating rain, bodies of water, smoke, and fire are tricky.

It’s the reason most model ships for films are built at a large scale. The model for James Cameron’s Titanic is over 25 feet long. It was a true milestone when VFX artists were able to create believable water effects.

Making a fire look like a really big fire or making water behave naturally in a smaller scale usually requires over-cranking, shooting at a faster frame rate so when you slow it back down to 24 frames a second, it smooths out the movements to a speed that looks more believable to the eye.

Unfortunately combining over-cranked footage with in-frame live actors was beyond my capabilities. Today this whole problem could have been solved by a high school student with a green screen and Premier Pro editing software. Not a big deal. I was stuck with in-camera effects.

So, the fire effects weren’t quite up to my expectations but the fact I had gone for a bigger size (as in extensive) backing helped minimize the effect. The focal length of the lens helped too, along with the shallow depth of field.

Analyzing Different Set-ups

Diagram of camera set-up

How could I have improved the flame effect? Well, I could have built the facade at a larger scale. Below is a diagram showing the scale of the backing compared to a full size person.

On top of the backing is an icon of a person at the scale of the facade.

Below is an image of what the facade would have looked like at twice the scale size.

Angle of view on a 25mm lens
Angle of view on a 75mm lens

Yes, the flame effects would have been even more frightened real. The fire would have also been at the scale of an actual small house fire and without a lot of fire suppression in place, it would have been incredibly unsafe. The detail of the backing would have also needed to be much more realistic. I also was trying to capture a feeling of isolation, and the scale I used allowed me to portray the actress as being farther away from the fire than I would have been able to achieve given the size of the pond.

The fire burned itself out quickly. We went in and put out any remaining embers with a fire extinguisher and Hudson sprayers. I’m sure the firemen were even happier than I was that they got a good show and hadn’t had to drag their firehose through the mud, which would mean spending the rest of the evening cleaning firehose. And that, I can tell you, is really not a fun job.

The $150 Forced Perspective Miniature – Part 1

Forced perspective miniature during filming – Photo: Alan Derringer

The Challenge

My professor, Carl, looked at the scene list for my senior thesis film and furrowed his eyebrows. When I told him it was going to be an hour-long black & white film, set in the 1940’s in Eastern Europe, with dialogue in three different languages, he looked at me as if he wasn’t sure if I was being serious.

I assured him that I wasn’t kidding, and I knew that he was thinking it would probably be another overly-ambitious senior film that would never be finished.

He poked his finger at the page.

“So how do you plan on doing this scene?”, he said. “The fire-bombed city scene.”

Now this was the pre-computer, pre-digital, in-camera-effects-only period of filmmaking. Green-screen and blue-screen work was serious money. The only option other than in-camera effects was optical printing, and he knew I couldn’t afford that on a student film budget.

“A miniature”, I said. “A really big miniature”.

“Uh huh”, he said, with a look that told me he thought I didn’t have a clue as to what I was doing.

It took about three weeks to truck all the materials to the farm pond where I planned on filming the scene. When everything was finally at the site, we had accumulated over 200 discarded wood pallets, over 24 sheets of plywood of various types and random pieces of drywall and corrugated metal. Since all the materials were donated, I estimated that the final cost of the miniature was $150 based on the cost gas for the vehicles and fire accelerant, i.e. kerosine.

I’d staked out my camera position and estimated that I need a miniature that was about 130′ long to fill the frame from edge to edge when I was shooting with a medium length lens. I planned on a miniature scale of somewhere between 1:10 and 1:12.

My father and I would drag the plywood sheets close enough to the small house on the property to string an extension cord to jigsaw-out the +250 rough rectangle openings in the wood to simulate the windows of the buildings. Once they were staked in place, we stacked the hundreds of pallets behind the wall, just far enough away to keep the flames from setting the plywood on fire before I could finish filming.

When we were done stacking the pallets, we moved to the other side of the pond to look at the finished model.

It was really, really ugly.

There was no detail. No even a coat of paint on the raw wood. But I new that it would look good on film because I had three things going for me: a night shot, shallow depth of field, and black & white reversal film.

The Shoot

The night of the shoot I was nervous. Black & white reversal film is unforgiving. Instead of creating a negative, you’re creating a positive image. It’s like slide film for a cinema camera. Exposure-wise, you have about one f-stop of leeway as far as over or under exposure. You have about a 5 to 7 stop range from pure black to blown-out white. Beautiful contrast, no margin for error. Modern digital cameras, by comparison, will give you up to 15 stops of latitude. I had to re-shoot the opening sequence of the film twice because of a mislabeled ND filter that resulted in over-exposed footage.

This scene was a one-shot deal. There would be no reshoots. The five-person crew was in position.

I’d tried to do some test shots a few weeks before using a bonfire and my lighting plan, but the bonfire was not a good simulation for what would end up being 15-foot tall flames in the miniature.

I used the headlights of a car for the key light on the actress Liana. A fog machine, run by my cousin Greg, was positioned next to the car to give some depth to the background as well as to diffuse the illumination from the headlights. The Assistant Director, Jan, helped the actress into position in the water.

A pumper truck from the local fire department was positioned next to the pond. They showed up hoping to just see a good show, but were prepared for an interesting fire training exercise on the chance that the flames got out of hand.

Scale plan of miniature & camera position.

The Technical Info

If your eyes glaze over reading technical data, you can skip this section and go to the next. I’ll try to keep this paragraph brief, but there are people who like to know this info.

I shot the scene using a Bolex H-16, a 16mm film camera that is spring driven. You have to hand wind the drive mechanism with a crank. It has a three-lens turret with 16mm/f1.8, 25mm/f1.4, and 75mm/f1.9 lenses. The 16 had too wide of an angle of view, so I decided to use the 25mm for the wide shots and the 75mm for the close-ups.

The H-16 did not have an external magazine, meaning that I was confined to a 100 foot roll of film. There would be no time to reload once the fire was started. This would give me 2 1/2 minutes of shooting time. I figured that the prime “flame activity” once the fire was started would last from three to five minutes before the flames would have consumed the majority of the wood and the flames would start to lose their visual impact.

I planned to wait until the flames had reached a peak and then start shooting, getting the wide shots with the 25mm out of the way first, and then switching to the 75mm lens for the close-ups when the fire would still give me great reflections in the water but not have the intensity that it did in the wider shots.

The 25mm, focused at 16 feet away, and with an f-stop setting of about 2.8, would give me a depth of field of about 20 feet total. The Kodak Tri-X 7266 film stock had an ASA of 200, so I had to shoot almost at full aperture to have enough light on the actress. I spot metered several times from her face to the fire after it started before I was sure about my exposure. The f-stop spread convinced me that the front of the miniature would be solid black and out of focus, devoid of detail.

Plan of miniature shoot showing angle of view, focus distance, and depth of field range.

The Fire Is Lit

The pallets had been soaked with 5 gallons of kerosine a few hours earlier in the hope that the fire would spread evenly when lit but not explode the way I thought they would if we had used gasoline.

Only a few minutes after the fire is started, the flames are already subsiding in some areas.

When I gave the word to start the fire, it spread pretty quickly, but without a sudden burst of flame. Within a minute the flames were high above the top of the miniature and yelled for the soundman to start recording. I had rehearsed with Liana as to the sequence that we would follow and it went smoothly, without any stopping for head or tail slates.

The 100 foot roll ran through the camera quickly and when I heard the tail end run through the gate I knew I had better have gotten the scene. The flames were already far below the top of the facade.

Four weeks of work would translate into a minute of the finished film. The shooting schedule would continue for the next 8 months before we would be finished.

In Part 2, I’ll discuss what went right, what went wrong, and what I would do differently.

The Multiscale – Metric Version

Last week I posted the Imperial version of a new tool I’ve updated recently. I promised I’d post the Metric version of the tool this week so here it is. You’ll find the Imperial version here if you missed the post.

Download the tool with the buttons below.

Here is the tool layout for A4 format paper.

Ends In 24 Hours – 50% Off

One-Time Pre-Sale Offer + 2 Free Design Books

There are 24 Hours left in our 50% Off sale of the 10-Week Set Design Fundamentals Course.

In addition to half-price off on the course, if you sign up before the October 31 deadline, you’ll get two free design Ebooks:

By Hand & Eye

This is one of the design books on my Top Ten list. Authors Jim Tolpin and George R. Walker examine the role of proportion in design from ancient times to the present. While the emphasis is on furniture design, they show how much of the world is governed by simple proportions, noting how ratios such as 1:2; 3:5 and 4:5 were ubiquitous in the designs of pre-industrial artisans.

This is not a recipe book but a guide to a new way of looking at design through the eyes of centuries of artists.

Published by Lost Arts Press, this is just one of a whole line of fantastic books on design and hand woodworking that they offer.

You’ll receive a link after you purchase the course to download the PDF.

Wrand Glossary of Film & Video Terms

This new first edition is the only one of it’s kind; a film glossary created for film designers. Whether you are a novice or an industry professional, you’ll find useful information in this book that doesn’t exist in any other film glossary,. As well as nearly 1500 up-to-date terms on production, cameras, crew positions, post-production, legal aspects, stage equipment, and industry slang, there are hundreds of entries on architecture, hardware, set construction, and more.

The 2023 Ebook is due to be available in mid-December. Series purchasers will be the first to get the book when in becomes available and will receive a download link.

The 10-Week Course Description

This is the only time the series will be offered at this price and it will return to the normal price when the series begins on October 31.

This self-paced online series covers the fundamental skills that a Set Designer in the feature film and television industry here in Los Angeles are expected to have.

This is similar in difficulty to a one-semester graduate-level program at a university, but much of the material presented here is not covered at most colleges and is normally only available at the professional level. I’ve been developing this series for several years, basing it on classes I teach at the Art Directors Guild in Los Angeles.

Here is an outline of the material that will be covered in the series:

Week 1 – The Basics

Standard drafting conventions and symbols for set construction drawings. Set construction: typical flat construction techniques and variations.

Week 2 – Cameras & Optics

Understanding basic camera and lens terms: aspect ratios, focal length, depth of field, sensor sizes, exposure, stage lighting, using camera angle templates.

Scaling from photographs and artwork: calculating dimensions, understanding picture perspective and allowing for lens distortion.

Week 3 – Analyzing the Script / Reference Materials

How to break down a script for set design; using storyboards; techniques for estimating drawing time schedules.

References: using online, printed, and survey photo references; building a reference library on a budget.

Week 4 – Working Drawings

Step-by-step directions on creating proper construction drawings: plans and elevations; details, full-size details, and digital cut files; reflected ceilings and furniture plans; stage spotting plans, and director’s plans.

Week 5 – Door & Window Details

Diagrams and explanations of door and window construction and various adaptations for stage sets; creating accurate-looking period reconstructions; understanding, using, and sourcing hardware.

Week 6 – Stairways

The fundamentals of stair design: types of stairs, stair construction, how the choice of stair type affects design, and designing elliptical stairs.

Week 7 – Mouldings & Staff Elements

Understanding and using the Classical Orders of architecture; the proportions of mouldings based on style type; using a moulding catalog and creating built-up moulds.

Using plaster staff and compo elements in a set; designing with brick skins and textured surfaces.

Week 8 – Backings, Special Effects, & Visual Effects

Using painted and photo backings: The advantages and drawbacks of various types; creating custom backings; how to calculate correct placement distance from the set.

Special effects considerations: replicating fire, water, and wind effects; understanding legal requirements for special effects work on a sound stage; dealing with practical fireplaces.

Visual effects work: shooting with green or blue screens; using LED walls or volumes.

Week 9 – Backlots & Location Surveys

Shooting on studio backlots; shooting on location; proper surveying techniques; assembling a personal survey tool kit.

Week 10 – Physical Models

The advantages of physical study models; determining model scales; various model types and construction techniques.

Class Materials & Videos

Each week there will be tools, charts, and reference material to download as well as video instruction to help you do the exercises and create your portfolio drawings.

Along with the classes, you’ll have access to a private chat area that is only available to students of the series and alumnae who have taken courses previously. Here you’ll be able to meet other designers, discuss class material, get advice on your career, and exchange ideas and experiences from both the classes and real-world entertainment jobs.

Prerequisites:

– You must know how to draft. Drafting ability is essential to effectively completing the course and ending up with a set of professional quality working drawings. I’ll be offering a course on drafting later in 2022 to fulfill this prerequisite.

– Be familiar with CAD software  –  You are free to use any CAD software you are familiar with. Using software that you are still learning may make the lessons more challenging than you can handle. There is no standard drawing software in the entertainment industry as far as the Art Department is concerned. There are preferences among certain designers but one aspect of the job is a need to create files that can be used by many different other programs. 3D modeling won’t be required for any of the class projects but feel free to work that way if that is part of your usual design process.

There is a 14-day money-back guarantee from the time you begin the series if you change your mind. If you’re unsure about whether the series is right for you, you can schedule a free 15-minute discovery call to talk with me and I’ll be happy to answer any questions you might have.

Sign up for the course and learn more here.

The Multiscale – Seven Tools That Fit In A Book

This tool is one of several which were designed for the 10-Week Set Design Fundamentals Course which is now 50% off until October 31.

A full-size triangular architects scale isn’t the handiest thing to carry around with you.

I have those miniature versions, the cute ones that are about 6″ long and require a magnifying glass to be sure you’re reading them correctly.

It hurts my eyes to try to read the numbers on these things

After I nearly poked a hole in my chest from having one of these in my pocket, I looked for an alternative that might lessen the chances of a trip to the emergency room after falling on one of these.

I found an 18th century drafting tool that was a combination scale and liked the concept. So, I updated and revised it to what you see here. It’s a combination of the six standard scales we use for set design and throws in a protractor as well.

A good thing about it is that it’s not engraved on brass or ivory and it fits in a binder or a book, or you can fold it up and put it in your pocket. But, it doesn’t work very well with a lot of folds in it. Best to leave it as flat as possible. Just be sure you print it out at 100%. Check it with the inch scale at the bottom against a known accurate ruler.

It’s better if you mound it to some thin card stock or manila folder material. Then cut out the little windows between the scales and you’re good to go. Heck, you can even have it printed on a transparency if you want.

Cut out the slots between the scales for use on drawings

Lay a ruler or straight edge vertically on the scales and you have a direct-reading scale conversion calculator. Next week I’ll be posting the Metric version of this tool.

A straight edge aligned vertically will allow you to do quick scale conversions.

Download the tool with the button below.

And, for those of you printing on European A4 size paper, here’s the file you need:

New 10-Week Set Design Fundamentals Course – 50% Off

One-Time Pre-Sale Offer

Wrand Productions announces it’s 10-Week Set Design Fundamentals Course at a Pre-Sale price of 50% off the regular price. This is the only time the series will be offered at this price and it will return to the normal price when the series begins on October 31.

This self-paced online series covers the fundamental skills that a Set Designer in the feature film and television industry here in Los Angeles are expected to have.

This is similar in difficulty to a one-semester graduate-level program at a university, but much of the material presented here is not covered at most colleges and is normally only available at the professional level. I’ve been developing this series for several years, basing it on classes I teach at the Art Directors Guild in Los Angeles.

Here is an outline of the material that will be covered in the series:

Week 1 – The Basics

Standard drafting conventions and symbols for set construction drawings. Set construction: typical flat construction techniques and variations.

Week 2 – Cameras & Optics

Understanding basic camera and lens terms: aspect ratios, focal length, depth of field, sensor sizes, exposure, stage lighting, using camera angle templates.

Scaling from photographs and artwork: calculating dimensions, understanding picture perspective and allowing for lens distortion.

Week 3 – Analyzing the Script / Reference Materials

How to break down a script for set design; using storyboards; techniques for estimating drawing time schedules.

References: using online, printed, and survey photo references; building a reference library on a budget.

Week 4 – Working Drawings

Step-by-step directions on creating proper construction drawings: plans and elevations; details, full-size details, and digital cut files; reflected ceilings and furniture plans; stage spotting plans, and director’s plans.

Week 5 – Door & Window Details

Diagrams and explanations of door and window construction and various adaptations for stage sets; creating accurate-looking period reconstructions; understanding, using, and sourcing hardware.

Week 6 – Stairways

The fundamentals of stair design: types of stairs, stair construction, how the choice of stair type affects design, and designing elliptical stairs.

Week 7 – Mouldings & Staff Elements

Understanding and using the Classical Orders of architecture; the proportions of mouldings based on style type; using a moulding catalog and creating built-up moulds.

Using plaster staff and compo elements in a set; designing with brick skins and textured surfaces.

Week 8 – Backings, Special Effects, & Visual Effects

Using painted and photo backings: The advantages and drawbacks of various types; creating custom backings; how to calculate correct placement distance from the set.

Special effects considerations: replicating fire, water, and wind effects; understanding legal requirements for special effects work on a sound stage; dealing with practical fireplaces.

Visual effects work: shooting with green or blue screens; using LED walls or volumes.

Week 9 – Backlots & Location Surveys

Shooting on studio backlots; shooting on location; proper surveying techniques; assembling a personal survey tool kit.

Week 10 – Physical Models

The advantages of physical study models; determining model scales; various model types and construction techniques.

Class Materials & Videos

Each week there will be tools, charts, and reference material to download as well as video instruction to help you do the exercises and create your portfolio drawings.

Along with the classes, you’ll have access to a private chat area that is only available to students of the series and alumnae who have taken courses previously. Here you’ll be able to meet other designers, discuss class material, get advice on your career, and exchange ideas and experiences from both the classes and real-world entertainment jobs.

Prerequisites:

– You must know how to draft. Drafting ability is essential to effectively completing the course and ending up with a set of professional quality working drawings. I’ll be offering a course on drafting later in 2022 to fulfill this prerequisite.

– Be familiar with CAD software  –  You are free to use any CAD software you are familiar with. Using software that you are still learning may make the lessons more challenging than you can handle. There is no standard drawing software in the entertainment industry as far as the Art Department is concerned. There are preferences among certain designers but one aspect of the job is a need to create files that can be used by many different other programs. 3D modeling won’t be required for any of the class projects but feel free to work that way if that is part of your usual design process.

There is a 14-day money-back guarantee from the time you begin the series if you change your mind. If you’re unsure about whether the series is right for you, you can schedule a free 15-minute discovery call to talk with me and I’ll be happy to answer any questions you might have.

Sign up for the course and learn more here.

The Swedish Art Department

Sometimes we assume that the way we do things in film art departments here in the United States must be completely different than in other countries, but often when we talk with our compatriots in other countries we find out that there are more similarities than differences.

I spoke recently with Swedish Production Designer Pernilla Olsson and Construction Manager Johan Sjölin who work in the film and TV industry in Stockholm about their work process. I quickly learned that they deal with many of the same problems that we encounter here in the U.S.

Pernilla Olsson and Johan Sjölin on the location build for the feature film Halvdan Viking (2017)

Pernilla related to me that as we often encounter here, budgets in Sweden are often stretched beyond what the production demands and the brunt of those money shortages seem to often fall hard on the Art Department. Tighter budgets not only affect the construction and set decoration budgets but limit the size of the art departments as well.

“We have a much more flexible structure compared to yours and I think this is because a larger art department in Sweden would be; the production designer, one art director, not in all productions but maybe an art director, and then two or three prop buyers who are also set decorators, store managers, and set strikers. We don’t have a standby art director so the standby props person(s) has to have the confidence to arrange things on the set as they see fit. Then we may have an intern or two, and that’s it.” Olsson said.

“The production designer or art director has to do all the drawings, all the budgeting, direct the prop buyers, do mood boards, and coordinate with the construction coordinator and the foremen. So therefore there is usually no time to do detail drawings. We usually only have time to do conceptual drawings. I will give them a drawing with overall dimensions and we will discuss any area that requires more specific dimensions but we couldn’t go into more detail in the drawings. So it’s a continuous dialogue to do the set practically but economically. The graphics are sometimes taken care of within this group or by a consultant.”

A set for Halvdan Viking (2017) under construction.
Photos – P. Olsson

Olsson said she was usually frustrated to not be able to do more detailed drawings but was happy to be able to deliver what drawings she could since the art department is often trying to just keep up with the construction department, a scenario we are all too familiar with here in Los Angeles.

Johan nodded in agreement, echoing the frustration of having to start a show so soon after the designer had begun their design process. “We normally don’t get very detailed drawings from the set designers or art directors but we have a dialogue going all the time and they know what we can do and what we need and we try to find existing windows or elements that will work. No one is going to miss 10 centimeters of width if the look is the same”, he said.

“I appreciate the moments when we get the materials at the location and we can see it on the spot and we just create detail drawings on paper there in the set and it is often the most creative kind of working situation”, Sjölin continued. “The way we work is, I or my guys can always go and ask Pernilla questions. The questions don’t have to go through me or through a layer of other people. The person who needs the information can get it from her and she can talk directly to them, as long as I have a clue as to what is going on.”

Photo – P. Olsson

Sjölin said that in some situations he may have to draw the elevations of the set if the designer doesn’t have time to do them. He said, “sometimes a production designer will hand me a rough sketch on a napkin. Build this, they’ll say, it’s 300 square meters.”

Both of them commented on the advantages and disadvantages of digital media aids, noting that the system is far from streamlined. Many art departments rely on Dropbox as an all-purpose file transfer system and people quickly become inundated with material, often making it hard to find the information that they need at that moment. This is often combined with the problem that there is often a need to look at a drawing or reference on a tiny phone screen. Sometimes, they said, the general access to the data server is often used as an excuse to not distribute print drawings at all.

Photos- P. Olsson

“There is a sometimes a disconnect between the people sitting in front of computers and the people on the stage or on location”, Olsson said. “People often think that as soon as a document is released that the other person will have read it not realizing that the person may not have computer access or they are in a place there they don’t have wifi.”

Olsson, who studied scenography at university in Milan, said that the film industry had recently lost work to other countries because of a lack of tax incentives, notably, The Game Of Thrones. “There are not as many stage shoots as in past years or as much stage construction. Now new people don’t have a way of getting the experience to learn about stage work because there is so much less sound stage work in Sweden.”

Sjölin agreed with her. “There are not that many new people coming into the business these days as craftsmen, who are willing to stay and spend the time to learn the trade. That goes through the whole construction department, from welders, set and standby carpenters, set and standby painters who can do the aging and all the things a shooting company needs during a shoot. All the old knowledge is soon gone with them. That is the same with all the old carpentry tricks. We are losing that”.

Flat Construction

15 years ago, the Swedish film industry used stock flat sizes similar to a system we had here in Los Angeles. Sets were constructed of these stock units and when the set was struck, they were cleaned and returned to a stock shed for storage. The framing was done with the highest quality 21mm x 69mm fir and framed with Finnish birch plywood. Angle irons and T- plates were used at the corners and toggle joints for strength.

Stock Swedish flat sizes – drawing by Pernilla Olsson & Johan Sjölin

The Finnish birch ply are delivered with a yellow film applied to it, normally used for interiors in vehicles or for concrete casting. The surface is very smooth and slightly waxed. Afterwards, water was applied to soften the wallpaper or paint for removal. Sjölin said that sometimes a second skin 6.5mm MDF was stapled to the ply for painting or papering and then it was easily removed for a quick strike.

Illustration- R.D. Wilkins

Johan said that the most noticeable differences between the traditional flats and current types are that they no longer use Lauan because of the cost and because it is made of rainforest-harvested mahogany. Currently they use 28mm x 70mm timber for the frames and chipboard or MDF for the skin. They tend to not glue the skin to the frames as they have trouble getting the flats to be straight and often omit using toggles to safe time and cost.

He prefers to use 25mm Finnish birch ply ripped to 70mm wide instead of the cheaper fir timber for the framing and prefers to use to use 6.5mm Finnish birch ply for the skins as it holds up better for TV programs that may have to last a number of seasons.

Illustration- R.D. Wilkins

Toggles are spaced at 600mm on center and the frames are constructed with screws rather than staples. “I love to use nails like the old way, but no one else does”, he said with a grin.

R.D. Wilkins

Beginnings – A Conversation With Production Designer Nigel Phelps

(Ed. note – This is the first in a series of interviews with Production Designers, discussing their first job experiences and earlier films in the entertainment industry.)

NigelPhelpsNigel Phelp’s career began in London where he was studying to be a fine artist. When his school grant ran out, he took a job as a storyboard artist.  Not long after, he was introduced to Production Designer Anton Furst who hired him as a set illustrator for the film, Company Of Wolves. That film led to Furst hiring him to work on Stanley Kubrick’s Vietnam epic, Full Metal Jacket.

Commenting on the production years ago, Anton Furst related that Kubrick was happiest when he was shooting with a very small crew. Phelps revealed the reality of that preference.

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Stanley Kubrick with Matthew Modine on the set of Full Metal Jacket outside London. (Warner Bros.)

“Stanley was very fiscally responsible about the expenditures. He knew where every dollar was spent, so that meant that the Art Department was a very tiny group. There were only four people in the entire department which included a single draftsperson. We didn’t even have any PA’s.  There were only a half dozen people in Production as well. We went three months without a construction manager because Stanley had heard that TV shows were able to build scenery much cheaper, so he wanted us to go around to scene shops in London that built sets for TV programs and commercials.”

“For the first three months our Art Department were two Land Rovers, each one towing a little Porta Cabin behind it that was about big enough to get two drawing boards in it. Since it was my first big feature I just figured that was what was typical for an Art Department.”

Hired initially as the Assistant Art Director, Phelps said Kubrick was very good to him and later gave him a bump to Art Director.

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Question – Where was the production located in London?

Nigel Phelps – “The center of production was Stanley’s house in north London, so our shooting radius was within 40 miles from that point. Most of the film was shot at the Beckton gasworks, except for the ending. For the ending scene, they built a set back at the studio, at Pinewood.”

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The main set, the shelled city of Hue, was recreated at the defunct Beckton Gas Works outside London, England where the company was free to dress and add to the existing ruins. (Warner Bros.)

Beckton Gas Works

Q. – Who was the Set Decorator on the film?

N.P. – “Stanley wouldn’t let us have a Set Decorator. We had to do the buying ourselves over the weekends in our free time. When it became obvious that we weren’t going to be able to shop the entire movie from London markets, he let us send a buyer, Barbara Drake, out to Thailand for a few weeks, and she filled two shipping containers and sent them back to England. So that’s how low-tech the decorating process was.”

Q. –So there was never a Set Decorator on the picture?

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The gas works “Hue” set displaying the palm trees imported from Morocco. (Warner Bros.)

“No, just set dressers and a prop master.  Stanley made a deal with the Belgian Army to get the tanks we used. And Stanley did this personally, as he was the producer on the film. We got a load of palm trees from Morocco and they drove them up through Spain and France.”

Q. – Did you have a researcher on the film?

N.P. – “For research, we only had about three or four books and they were on old China. That’s all we could find in England. But Stanley had a couple hundred black and white 8 x 10’s from the U.S. State Department and that was the bulk of our research. I was the only person in the art department who had actually been to Southeast Asia. We did have some good technical advisors because there were quite a few Vietnamese refugees in London at the time.”

Q.- When you were working with Stanley, did he have very specific ideas about what he wanted to shoot or did he look to you to feed him images or ideas?

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Sketch of the courtyard set for Kubrick by Nigel Phelps

Lusthog Squad / Pagoda Courtyard set    (Warner Bros)

N.P.-  “It was a bit of both. Stanley did have a few photos, like the one of the courtyard, and he just wanted them duplicated as accurately as possible. When you did any sketches or concept drawings he would look at them and want to know how far away things were in the picture, how tall walls were, he was absolutely thinking about things as if he were seeing them through a lens. So not knowing how to do lens projection at the time I had to figure out a way to do that for myself, so that when I drew a perspective sketch I could work backward and draw a little plan and elevations to show him what the actual sizes that it would be.

Photo of U.S. Marine Corps base gate set in London.

Phelp’s illustration of army base gate for film set.

And then after you made the sketches, we’d make a model and then that would be photographed and you’d make 20-inch black and white prints of the photos and that’s what Stanley would really look at. He wasn’t very trusting of sketches.

Q. –What scale would you build the models in?

N.P. – “There were a lot of models. Mainly they were 1/4” or 1/2” scale.

Hue street scene set

Notes on building on a budget:                                                                                                  “What you’re seeing here is the entire build for the Hue scene.
There were just four shops in the foreground. There was no reverse scenery at all.
The background scenery ended to the left and there was nothing beyond the Billboards to the right.”        Nigel Phelps                    (Warner Bros)

Q. – How did you manage to work with such a small crew?

N.P. – “If I remember correctly, we worked six-day weeks. But on Sunday we were also expected to go to London markets to look for any set dressing.”

Q. –I’m still amazed you did that picture with such a small Art Department, even working a seven-day week.

N.P. -“The demands weren’t the same then.  You weren’t expected to produce nearly as much artwork as you are now.  It was a completely different level. Now you’re expected to do artwork and models of everything, with jam on it.   But back then you didn’t. You didn’t do endless options and you didn’t do concepts of all the sets either. There were just a lot fewer people involved in the process than there are now.  I wish I’d known then what a unique experience it was. I took it all for granted. It was an amazing process.”

Q.- Now, the Gotham set for that first Batman movie was huge. How many people did you have in that art department?

Phelp’s initial concept drawing for Flugelheim Museum

N.P. –  “I think there were about a dozen of us. Three or four full-time draftsmen, and another few for part of the film and a P.A. (production assistant). We didn’t have Art Department Coordinators at that time (in the business). I worked for the same Production Designer, Anton Furst, on Batman, and we didn’t do illustrations for all the sets on that film either. I was the concept artist for all of the sets and I did the sketches for all of the matte paintings as well. Julian Caldow did the vehicles. There were only two versions of the Batmobile ever drawn. And they were the same except one had a roof and one didn’t, sort of emulating the original TV show vehicle.”

Drawing of Flugelheim Museum interior

Flugelheim Museum set under construction

Panorama of finished backlot set. Gotham City Hall and Flugelheim Museum. Cathedral steps in the background.

Gotham City Hall plate and matte painting design

 

”But I have to tell you that Judge Dredd (1995) was even a bigger than the one we did on Batman. It was massive. It was also the first time that I had worked with concept artists, and amazingly, this group are still some of my closest friends; Matt Codd, Simon Murton, Julian Caldow, Chris Cunningham, and storyboard artist Robbie Consing.

Judge Dred

Illustration by Simon Murton

Lower Megacity One

Judge Dredd / Lower Megacity One (Matt Codd)

Mid Megacity One

Judge Dredd / Mid Megacity One (Matt Codd)

[Ed. note – Sylvester Stallone had insisted on constant script changes to make it more comedic. He was not thrilled with the end result but he and story creator John Wagner regularly praised the production design and the sets. Judge Dredd was Phelps’ first feature as Production Designer].

Q. –I wanted to ask you about the Trojan Horse on Troy (2004), I thought that design was brilliant, because you usually see it created as this finely crafted giant piece of sculptural furniture that would have taken years to build, and your version was this massive, somber effigy made from destroyed ships ribs, and it actually looked as if it had been hastily built from battlefield debris. It was so evocative of the whole story.

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Replica_of_Trojan_Horse_-_Canakkale_Waterfront_-_Dardanelles_-_Turkey_(5747677790) 2N.P. – That was really the result of a collective design,  The inspiration for that was a picture someone had given me a sculpture of a gorilla. that had been made out of rubber tires, and it was beautiful and expressive, and it occurred to me that that would be the right direction to take for the design of the horse, to take abstract shapes and fashion it from discarded ship parts. It ended up being about 40 feet tall.

Q. –That (Troy) was a massive set too. Were the buildings and temples on the far hills forced perspective miniatures? Surely those weren’t full size.

N.P. -Oh yeah, those were full size. That was a huge set. The studio wanted us to shoot as much as we could in Malta. We had found a great location in Morocco but it was dangerous to go there. So, we found a location in Mexico, at Cabo San Lucas which was amazing because it had these huge sand dunes that came right down to the ocean, and so we built a couple of massive sets there. So the streets of Troy behind the gates was done in Malta, but the actual gates and the walls of the city were built in Cabo San Lucas.”

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Some of Phelp’s sketches of Troy

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The Troy set that was built in Malta

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The company built over 400 feet of gates and adjoining walls at the Cabo San Lucas location. A hurricane destroyed a large part of the set which had to be rebuilt to complete shooting. (Warner Bros)

“We had greensmen working for six months to dress the battlefield and clear it of scrubby undergrowth.”

R. D. Wilkins

Video – A History Of Seating

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Christopher Schwarz over at Lost Art Press made me aware of a new video on the history of the chair by Vitra International in Switzerland. The furnishing company maintains a museum and has recently completed a 90-minute film on the history of seating from 1800 to today, covering mainly the 20th century, which includes interviews with a number of famous chair designers. The film is currently available for free for a short time so don’t wait to watch it.

Before you leave the site, check out their store which sells over 50 beautiful miniature versions of historic chairs which you see used as props in the film. The details of these are really superb.

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Also, if you click on the ‘Downloads‘ page, you will find both 2D and high-poly 3D model files of many of the chairs in their collection.

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R.D. Wilkins